Difference between revisions of "Standard subcore"
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− | {{ | + | {{Biotech}}{{stub|reason=Missing type of item, category}}{{Infobox main|production |
| name = Standard subcore | | name = Standard subcore | ||
| image = SubcoreRegular.png | | image = SubcoreRegular.png | ||
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| use hit points = | | use hit points = | ||
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− | A '''standard subcore''' is a | + | A '''standard subcore''' is a crafting ingredient used in the gestation of mechanoid workers. They are added by the [[Biotech DLC]]. |
== Acquisition == | == Acquisition == | ||
− | ? | + | Standard subcores can be created in the [[subcore softscanner]] once [[Research#{{P|Required Research}}|{{P|Required Research}}]] has been researched. Each standard subcore requires {{Required Resources}}. Creating these items is not done with a standard work bill. |
+ | |||
+ | Firstly, the required resources must be loaded into the softscanner. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes|240000}}.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per day section of the code. What is this? Does it mean Mechanitors reduce in severity 2x as fast? Etc.}} This has the following effects: | ||
+ | * [[Consciousness]]: {{Bad|x75%}} | ||
+ | * [[Manipulation]]: {{Bad|x75%}} | ||
+ | * [[Moving]]: {{Bad|x75%}} | ||
+ | * Vomiting {{MTB}}: {{Bad|1.5 days}} | ||
+ | * [[Mood]]: {{--|8}} | ||
+ | |||
== Usage == | == Usage == | ||
Standard subcores are used in the following crafting recipes: | Standard subcores are used in the following crafting recipes: | ||
{{Ingredient List}} | {{Ingredient List}} | ||
− | Nav | + | {{Nav/mechanoids}} |
Revision as of 06:28, 31 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing type of item, category. |
Standard subcore
A standard-tier mechanoid brain, this is a psychodynamic substrate unit supporting a thinking subpersona. This particular subcore is strong enough to drive standard-tier mechanoids. Mechanoids are more than robots, and this is more than a silicon computer. Its thinking, psychically-present subpersona makes it more adaptable than silicon systems. However, this also means it can only be produced by analog pattern transfer from another thinking mind.
Base Stats
Creation
- defName
- SubcoreRegular
- thingCategories
- Manufactured
- techHediffsTags
- SubcoreBasic
A standard subcore is a crafting ingredient used in the gestation of mechanoid workers. They are added by the Biotech DLC.
Acquisition
Standard subcores can be created in the subcore softscanner once [[Research#|]] has been researched. Each standard subcore requires 50 Steel, 4 Components. Creating these items is not done with a standard work bill.
Firstly, the required resources must be loaded into the softscanner. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 240,000 ticks (66.67 mins).[Mechanitor Factor?] This has the following effects:
- Consciousness: ×75%
- Manipulation: ×75%
- Moving: ×75%
- Vomiting MTB: 1.5 days
- Mood: −8
Usage
Standard subcores are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Lancer | 75 + 75 + 4 + 1 | Mechanoid |
Pikeman | 100 + 40 + 4 + 1 | Mechanoid |
Scyther | 75 + 75 + 4 + 1 | Mechanoid |
Scorcher | 80 + 32 + 3 + 1 | Mechanoid |
Tunneler | 150 + 75 + 4 + 1 | Mechanoid |
- Mechanoids | Core
- Centipede (Blaster, Burner, Gunner) • Lancer • Pikeman • Scyther • Termite
- Combat
- Centurion • Legionary • Militor • Scorcher • Tesseron
- Command
- Apocriton • Diabolus • War queen (War urchin )
- Labor
- Agrihand • Cleansweeper • Constructoid • Fabricor • Lifter • Paramedic • Tunneler
- Cluster | Buildings
- Condition causer • Count-down activator • Mech assembler • Mech capsule • Mech drop beacon • Mech high-shield • Mech low-shield • Mech node • Proximity activator • Unstable power cell
- Turrets
- Auto charge turret • Auto inferno turret • Auto mortar • Mini-slugger turret
- Creation | Pawn
- Mechanitor
- Buildings
- Mech gestator • Large mech gestator • Mechband antenna • Mechband dish