Difference between revisions of "Toxifier generator"
Line 1: | Line 1: | ||
{{Biotech}}{{stub}}{{infobox main|building| | {{Biotech}}{{stub}}{{infobox main|building| | ||
|name = Toxifier generator | |name = Toxifier generator | ||
− | |image = | + | |image = ToxifierGenerator.png |
|description = This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down. | |description = This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down. | ||
|type = Building | |type = Building |
Revision as of 00:00, 10 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Toxifier generator
This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- Impassable
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light
- Power
- 1400 W
Creation
- Required Research
- Toxifier generator
- Skill Required
- Construction 4
- Work To Make
- 8,000 ticks (2.22 mins)
The toxifier generator is a power generator added by the Biotech DLC.
Acquisition
Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require 125 Steel, 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.
Once constructed, a Toxifier generator cannot be moved, it can only be deconstructed.
Summary
Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day. The pollution can spread, up to a 27-tile radius from the bottom-left tile. Once all cells in range are polluted, the generator ceases to work until there are unpolluted tiles again.
Analysis
One pollution pump can convert the output of 2 generators into wastepacks. With a pollution pump, a toxifier generator creates 1 wastepack every 3 days, or 20 wastepacks (4 full stacks) per year. A year's worth of waste from 2 generators, 8 full stacks, can easily be frozen or otherwise managed. Pollution can be annoying in the long term, especially with mechanoids. However, "free" and invariable power saves quite a bit of labor compared to wood-fired generators.
Colonists can manually pick up pollution, though its quite slow, and they'll accumulate toxic buildup.
Clean energy
This article is suggested to be rewritten. Reason: Verify numbers once the relevant pages are up. You can help the RimWorld Wiki by improving it. |
The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.
Each generator produces an average of 2 tiles of pollution per day. A pollution pump cleans 4 tiles of pollution per day, where 6 tiles = 1 toxic wastepack. The wastepack atomizer destroys 2 wastepacks a day, or 12 pollution tiles. Pumps consume -200W of power, and atomizers consume -400W. A ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of 7400 W.
Version history
- Biotech DLC Release - Added.