Difference between revisions of "Gauranlen tree"
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They can be eaten by [[alphabeaver]]s but not by [[thrumbo]]s, despite both being [[dendrovore]]s. It is immune to [[Toxic fallout]]. | They can be eaten by [[alphabeaver]]s but not by [[thrumbo]]s, despite both being [[dendrovore]]s. It is immune to [[Toxic fallout]]. | ||
− | == | + | ==Growing== |
− | [[Gauranlen seed]] | + | Gauranlen trees are grown from a [[Gauranlen seed]]. Seeds can be harvested from a [[gauranlen pod]]. Harvesting yields 1-2 Gauranlen Seed. Gauranlen Pods are spawned as an event that can be triggered naturally (similar to ambrosia sprouts) or as a successful [[ritual]] reward. |
+ | |||
+ | These seeds can be planted on any tile with a fertility stat. It cannot be planted closer than 4 tiles to another Gauranlen tree, or within 1 tile from any other tree or cactus. It also cannot be placed within 1 tile of a [[grow zone]]. However, if planted within 7 tiles of an artificial structure, the tree will experience a greater connection strength decay over time. | ||
+ | |||
+ | ===Gauranlen moss=== | ||
+ | The tree will continously sprout [[guaranlen moss]] when it is planted. The moss has a [[beauty]] of {{+|10}}, but serves no other purpose. It must be cut if growing other plants. It will spread flames, but cannot be burnt down itself. It can grow on any tile with fertility and does not require light. | ||
+ | |||
+ | ==Linking Ceremony== | ||
+ | An unconnected Gauranlen tree can produce up to 2 [[immmature dryad]]s. For the tree to produced specialized dryads, a colonist must connect with the tree through a connection ceremony. | ||
+ | |||
+ | The ceremony requires at minimum 1 connector capable of Plant Cutting. Spectators will increase the quality of the ceremony, with each spectator over one adding an additional 10% expected ceremony quality. Depending on quality, the connection strength will start between 25% and 45%. For every 2% of expected connection quality, additional tile with [[Gauranlen moss]] will spawn within 7 tile of gauranlen tree. | ||
+ | |||
+ | Even if connection reaches 0%, the pawn and tree will remain linked. The only way to break this link is for the connected colonist to die or be kidnapped by an enemy. Even if the colonist is [[Resurrector mech serum|resurrected]] or returned to a colony, the connection will be severed. There is a 30-day{{Check Tag|Verify|28 day? 30 day?}} cooldown between the unlink and relinking. | ||
==Connection== | ==Connection== | ||
− | + | In order for the tree to produce and sustain dryads, a linked pawn must prune it. Pruning builds up connection with the tree - the amount of connection determines how many dryads are sustained at once. Connection can be viewed by selecting the tree. You can adjust the level of pruning a pawn will automatically do, when set to Work or Anything. | |
− | |||
− | You | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_16 text-center}} | {| {{STDT|sortable c_16 text-center}} | ||
|- | |- | ||
− | ! Connection % !! | + | ! Connection % !! 5% !! 25% !! 50% !! 75% |
|- | |- | ||
− | + | |1 || 2 || 3 || 4 | |
− | | 1 | + | |}</li></div> |
− | | | + | |
− | + | It is recommended to keep connection strength above the desired threshold, as connection will fall even if pruned. If connection ever | |
− | | 2 | + | |
− | | | + | ===Decay=== |
− | + | Connection decays every day, by an amount dependent on the current connection level: | |
− | | 3 | + | *Connection decays by -2.6% / day at any level, except 0%. |
− | | | + | *Decay is increased by (-0.6% / day) per connection strength. |
− | + | *Decay maxes out at -6% day, at 65-70% connection strength. | |
− | | 4 | + | Basically, the more dryads are sustained, the more pruning you will have to do per day. |
− | |} | ||
− | </li></div> | ||
− | |||
− | + | '''Artificial buildings''' | |
− | + | ''Any'' artificial building in the Gauranlen tree's 7-tile range will increase connection decay by up to -6.2% / day. The amount of decay is dependent soley on how close the nearest artificial building is. Having multiple buildings does not impact connection decay. | |
− | |||
− | + | In tile proximity to decay rate: 7 tiles : -1.7%, 6 tiles : -2.4%, 5 tiles : -3.2%, 4 tiles : -4%, 3 tiles : -4.7%, 2 tiles : -5.5%, 1 tile : -6.2%. | |
==Pruning== | ==Pruning== | ||
− | Pruning | + | {{For|How fast a pawn prunes|Pruning speed}} |
− | + | Pruning is done to maintain a tree's connection status. It is considered a Plant Cut task in the [[work]] tab, done before any other plant-cut related task. | |
− | |||
− | + | Pruning speed is determined by the [[Pruning Speed]] stat. Pruning Speed is based off of [[Global Work Speed]] and Plants skill. In addition, the [[Ideoligion#Tree connection|Tree Connection]] [[meme]] gives {{+|25%}} to pruning speed, applied after skills. Tree Connection gives the pruning speed boost through the Gauranlen Connection [[precept]]. | |
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− | + | A healthy pawn at Plants 8 will have 100% pruning speed, and will prune at 1%/hr. | |
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− | + | While prruning, pawns earn XP at about the same rate as normal plant work, but won't have to move and therefore get more XP/hour. | |
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− | == | + | ==Other Ideoligion Interactions== |
− | + | In addition to the speed boost, a pawn with Gauranlen Connection precept will get a non-stacking {{+|3}} [[mood]]let for being connected to a tree. When ''not'' connected to a tree, they will get a mood penalty (scaling with colony [[expectations]]). | |
The gauranlen tree counts as a "super" tree to pawns with the [[Ideoligion#Trees|Trees: Desired precept]], and will give the "amazing tree" thought to such pawns. | The gauranlen tree counts as a "super" tree to pawns with the [[Ideoligion#Trees|Trees: Desired precept]], and will give the "amazing tree" thought to such pawns. | ||
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* [[Version/1.3.3074|1.3.3074]] - Prevent thrumbos from eating Gauranlen trees. | * [[Version/1.3.3074|1.3.3074]] - Prevent thrumbos from eating Gauranlen trees. | ||
* [[Version/1.3.3076|1.3.3076]] - Pruning is now based off the [[Pruning Speed|pruning speed]] stat. | * [[Version/1.3.3076|1.3.3076]] - Pruning is now based off the [[Pruning Speed|pruning speed]] stat. | ||
+ | * [[Version/1.4.3523|1.4.3523]] - Fix: Global work speed not applying to pruning speed. | ||
{{nav|plant|wide}} | {{nav|plant|wide}} | ||
[[Category:Plants]] [[Category:Trees]] | [[Category:Plants]] [[Category:Trees]] |
Revision as of 13:01, 3 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Gauranlen tree
A large, distinctive-looking tree with a unique life-cycle. Each Gauranlen tree contains a small non-conscious dryad queen. The queen births creatures called dryads which guard and tend the tree. In exchange, the tree nurtures its protectors by feeding them directly. From the outside, it appears the dryads are created by the tree directly and act as part of it.
It is possible for a person to form a connection with a Gauranlen tree and partially control the dryads it produces.
Some say Gauranlen trees are the homes of nature spirits that follow humanity across worlds.
Base Stats
Building
- Minifiable
- False
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Blocks Wind
- True
Ingestion
- Nutrition
- 2
Plant Stats
- Time to grow
- 10 days (18.46 days)
- Lifespan
- Indefinite
- Work to Harvest
- 800 ticks (13.33 secs)
- Min Fertility
- 5%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
The Gauranlen tree is a tree added by the Ideology DLC. It produces and supports dryads. The tree reaches its largest size after 10 days since planting, although this is purely visual.
They can be eaten by alphabeavers but not by thrumbos, despite both being dendrovores. It is immune to Toxic fallout.
Growing
Gauranlen trees are grown from a Gauranlen seed. Seeds can be harvested from a gauranlen pod. Harvesting yields 1-2 Gauranlen Seed. Gauranlen Pods are spawned as an event that can be triggered naturally (similar to ambrosia sprouts) or as a successful ritual reward.
These seeds can be planted on any tile with a fertility stat. It cannot be planted closer than 4 tiles to another Gauranlen tree, or within 1 tile from any other tree or cactus. It also cannot be placed within 1 tile of a grow zone. However, if planted within 7 tiles of an artificial structure, the tree will experience a greater connection strength decay over time.
Gauranlen moss
The tree will continously sprout guaranlen moss when it is planted. The moss has a beauty of +10, but serves no other purpose. It must be cut if growing other plants. It will spread flames, but cannot be burnt down itself. It can grow on any tile with fertility and does not require light.
Linking Ceremony
An unconnected Gauranlen tree can produce up to 2 immmature dryads. For the tree to produced specialized dryads, a colonist must connect with the tree through a connection ceremony.
The ceremony requires at minimum 1 connector capable of Plant Cutting. Spectators will increase the quality of the ceremony, with each spectator over one adding an additional 10% expected ceremony quality. Depending on quality, the connection strength will start between 25% and 45%. For every 2% of expected connection quality, additional tile with Gauranlen moss will spawn within 7 tile of gauranlen tree.
Even if connection reaches 0%, the pawn and tree will remain linked. The only way to break this link is for the connected colonist to die or be kidnapped by an enemy. Even if the colonist is resurrected or returned to a colony, the connection will be severed. There is a 30-day[Verify] cooldown between the unlink and relinking.
Connection
In order for the tree to produce and sustain dryads, a linked pawn must prune it. Pruning builds up connection with the tree - the amount of connection determines how many dryads are sustained at once. Connection can be viewed by selecting the tree. You can adjust the level of pruning a pawn will automatically do, when set to Work or Anything.
Connection % | 5% | 25% | 50% | 75% |
---|---|---|---|---|
1 | 2 | 3 | 4 |
It is recommended to keep connection strength above the desired threshold, as connection will fall even if pruned. If connection ever
Decay
Connection decays every day, by an amount dependent on the current connection level:
- Connection decays by -2.6% / day at any level, except 0%.
- Decay is increased by (-0.6% / day) per connection strength.
- Decay maxes out at -6% day, at 65-70% connection strength.
Basically, the more dryads are sustained, the more pruning you will have to do per day.
Artificial buildings
Any artificial building in the Gauranlen tree's 7-tile range will increase connection decay by up to -6.2% / day. The amount of decay is dependent soley on how close the nearest artificial building is. Having multiple buildings does not impact connection decay.
In tile proximity to decay rate: 7 tiles : -1.7%, 6 tiles : -2.4%, 5 tiles : -3.2%, 4 tiles : -4%, 3 tiles : -4.7%, 2 tiles : -5.5%, 1 tile : -6.2%.
Pruning
Pruning is done to maintain a tree's connection status. It is considered a Plant Cut task in the work tab, done before any other plant-cut related task.
Pruning speed is determined by the Pruning Speed stat. Pruning Speed is based off of Global Work Speed and Plants skill. In addition, the Tree Connection meme gives +25% to pruning speed, applied after skills. Tree Connection gives the pruning speed boost through the Gauranlen Connection precept.
A healthy pawn at Plants 8 will have 100% pruning speed, and will prune at 1%/hr.
While prruning, pawns earn XP at about the same rate as normal plant work, but won't have to move and therefore get more XP/hour.
Other Ideoligion Interactions
In addition to the speed boost, a pawn with Gauranlen Connection precept will get a non-stacking +3 moodlet for being connected to a tree. When not connected to a tree, they will get a mood penalty (scaling with colony expectations).
The gauranlen tree counts as a "super" tree to pawns with the Trees: Desired precept, and will give the "amazing tree" thought to such pawns.
Strategies
Using gauranlen trees in grow zones
As mentioned before, the Gauranlen tree is a tree and requires a 3 by 3 space around it to not be cut down. They cant be placed within 4 tiles of another tree, so maximizing area to trees, you can have 4 trees in a 6*6 area(note that an additional 7 tiles from each side cannot have buildings without impeding connection). The ratio of tiles occupied by a tree to tiles occupied by a grow zone is 9:16, making for a 5*5 repeating pattern around each tree. At each protruding corner, where you shouldn't have walls, more grow tiles can be put in (as long as it's arable soil). Thus it is efficient to use the tree in this way if space available is an important factor.
Moving Gauranlen trees
Like the anima tree, but unlike other trees, Gauranlen trees cannot be moved.
Cutting
Cutting down a connected Gauranlen tree will kill all of its dryads and give a -15 mood to the connected pawn for 10 days. It will also prevent the previously connected pawn from connecting to a different tree until the mood debuff is gone. It will get selected for cutting using the chop tree drag command, so be careful.
Gallery
Version history
- Ideology DLC Release - Added.
- 1.3.3069 - Connecting to a Gauranlen tree gives 25-45% connection strength to the connector depending on ritual quality. Psychically deaf pawns cannot connect with Gauranlen trees.
- 1.3.3072 - Gauranlen trees heal slowly over time.
- 1.3.3074 - Prevent thrumbos from eating Gauranlen trees.
- 1.3.3076 - Pruning is now based off the pruning speed stat.
- 1.4.3523 - Fix: Global work speed not applying to pruning speed.