Difference between revisions of "War queen"
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− | {{Biotech}}{{Stub}}{{See also|War urchin}} | + | {{Biotech}}{{Stub|reason=Stats. Analysis of allied war queens}}{{See also|War urchin}} |
{{infobox main|none| | {{infobox main|none| | ||
| name = War queen | | name = War queen | ||
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== Summary == | == Summary == | ||
− | War queens are mechanoids. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks. War queens have a | + | War queens are mechanoids. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to [[EMP]] attacks. War queens have a ?% [[EMP]] resistance, meaning they are stunned for ?% less time. |
===As an enemy=== | ===As an enemy=== | ||
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==As an ally== | ==As an ally== | ||
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The War queen is an ultra-heavy mechanoid. It takes up 5 [[bandwidth]]. It recharges at a [[large mech recharger]] and creates 25 [[wastepack]]s whenever the recharger's waste meter fills. | The War queen is an ultra-heavy mechanoid. It takes up 5 [[bandwidth]]. It recharges at a [[large mech recharger]] and creates 25 [[wastepack]]s whenever the recharger's waste meter fills. | ||
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== Analysis == | == Analysis == | ||
− | + | ===As an enemy=== | |
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Despite the official description above, rushing the war queen is generally not the best strategy. The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you. Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use [[EMP]] and rush it down ''very'' quickly, lest the swarm takes you out. | Despite the official description above, rushing the war queen is generally not the best strategy. The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you. Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use [[EMP]] and rush it down ''very'' quickly, lest the swarm takes you out. | ||
The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this. | The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this. | ||
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== Health == | == Health == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3531|1.4.3531]] - Increased EMP resistance of mech bosses (to?). | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Now immune to [[psychic shock lance|psychic]] [[psychic insanity lance|lances]]. | ||
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |
Revision as of 10:05, 22 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Stats. Analysis of allied war queens. |
War queen
An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. Even more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 75%
- Armor - Blunt
- 25%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 1.6 c/s
- Health Scale
- 520% HP
- Body Size
- 4
- Mass
- 240 kg
- Pack Capacity
- 140 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.24
Creation
- Required Research
- Ultra mechtech
A war queen is a mechanoid added by the Biotech DLC.
Summary
War queens are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. War queens have a ?% EMP resistance, meaning they are stunned for ?% less time.
As an enemy
You can summon a hostile War queen with a mechanitor and a mechband antenna, which requires the Basic Mechtech research. Summoning the war queen destroys the antenna. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.
When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
Defeating a hostile War queen rewards the player with a Powerfocus chip. Studying one is required to research High Mechtech, and they can also be used to create various mechanitor gear.
Combat
- Equipped with a charge blaster turret.
- Spawns war urchins; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 steel to make. The war queen generates with 600 steel.
- May come with an energy shield. 300 HP, recharges at a 0.5 rate.
- MeleeDoorDamageFactor = 1.5
Summoning:
- 1x War queen with heavy shield unit, 5x pikeman, 2x scyther
- 1x War queen with heavy shield unit, 7x militor, 2x centipede (burner)
- 1x War queen with heavy shield unit, 5x pikeman, 2x tesseron, 3x tunneler
- 2x War queen with heavy shield unit, 8x militor, 4x lancer, 2x centipede (burner)
- 2x War queen with heavy shield unit, 5x pikeman, 5x lancer, 3x legionary, 3x centipede (burner)
- 2x War queen with heavy shield unit, 14x scyther, 4x centipede (burner), 1x centurion
- 2x War queen with heavy shield unit, 8x centipede (burner), 18x scorcher
- 3x War queen with heavy shield unit, 6x scyther, 6x lancer, 3x legionary, 8x centipede (burner), 1x centurion
Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3.
As an ally
The War queen is an ultra-heavy mechanoid. It takes up 5 bandwidth. It recharges at a large mech recharger and creates 25 wastepacks whenever the recharger's waste meter fills.
War queens can generate up to 3 war urchins on command. This costs 25 steel per urchin and the action has a 15 second cooldown.
Analysis
As an enemy
Despite the official description above, rushing the war queen is generally not the best strategy. The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you. Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use EMP and rush it down very quickly, lest the swarm takes you out.
The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this.
Health
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - Increased EMP resistance of mech bosses (to?).
- 1.4.3555 - Now immune to psychic lances.