Difference between revisions of "Paved tile"

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The higher work and the chance for poor [[quality]] may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper [[wood]] or [[stone]], for the same or greater beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.  
 
The higher work and the chance for poor [[quality]] may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper [[wood]] or [[stone]], for the same or greater beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.  
  
The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.
+
Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but they are not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.
  
 
==Version history ==
 
==Version history ==

Revision as of 21:00, 24 November 2022

Paved tile

Paved tile

Concrete tiles. Cheap, but neutral in terms of looks and slow to build.

Base Stats

Type
Floor
Market Value
4.9 Silver
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Work To Make
300 ticks (5 secs)
Resources to make
Steel 2
Deconstruct yield
Steel 1

Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.

Acquisition

Paved tile can be constructed once the Stonecutting research project has been completed. Each tile requires Steel 2 Steel and 300 ticks (5 secs) of work.

Summary

Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

Analysis

Paved tile costs double the steel of concrete, and has the same stats outside of −1 beauty. Overall, paved tile has a niche in small rooms, if you want to avoid dedicated beauty buildings, yet still want to avoid the beauty penalty from concrete.

If you have a decent artist (>6 skill), using concrete and sculptures are generally more efficient than paved tile; see the below comparison.

Compared to sculptures

A normal quality, steel large sculpture costs Steel 100 steel and gives +100 beauty, whereas 100 paved tiles also cost Steel 100 steel more than concrete and negate concrete's −100 beauty. Large sculptures take 30,000 ticks (8.33 mins), plus the work for 100 tiles of concrete, 10,000 ticks (2.78 mins). Meanwhile, 100 paved tiles would only take 30,000 ticks (8.33 mins), and you don't have to build as many for small rooms.

The higher work and the chance for poor quality may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper wood or stone, for the same or greater beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.

Sculptures require an art bench to create, making it harder for brand new colonies to make sculptures, but they are not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.

Version history