Difference between revisions of "Fine carpet"

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Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, and the cloth takes less work to obtain, but are at twice the [[wealth]]. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by [[firefoam popper]]s, but poppers need to be replaced. This makes the tiles largely interchangable for royal rooms outside of 1. combat zones and 2. rooms that see a lot of foot traffic.
 
Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, and the cloth takes less work to obtain, but are at twice the [[wealth]]. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by [[firefoam popper]]s, but poppers need to be replaced. This makes the tiles largely interchangable for royal rooms outside of 1. combat zones and 2. rooms that see a lot of foot traffic.
  
[[Silver tile]]s are suprisngly competitive. Silver is only 6 market value higher. But it has equal beauty, a 0.2 cleanliness bonus, requires only 60% clean time, and is much faster to create. Silver itself may be easier to obtain, depending on your colony's climate, Plants skill, and [[trade]]rs. If the colony is producing its own cloth for carpets, silver tiles are more expensive. But if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets, even ones with a cloth industry.
+
[[Silver tile]]s are suprisngly competitive. It has the same beauty, and is only 6 {{icon small|silver}} more expensive. But silver has a 0.2 cleanliness bonus, requires only 60% clean time (333% less than carpet), and is much faster to create. Cotton itself depends on colony climate, Plants skill, and [[trader]]s - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.
  
 
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
 
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.

Revision as of 17:02, 7 December 2022

Fine carpet

Fine carpet

Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.

Base Stats

Type
Floor
Market Value
67 Silver
Beauty
4
Flammability
32%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Carpet making
Skill Required
Construction 6
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Cloth 35
Deconstruct yield
Cloth 17 - 18

Fine Carpet is a type of flooring introduced in the Royalty DLC, to expand on the basic carpet of the core game. It has 100% walk speed and a higher beauty of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable. It has a cleaning time of 200%.

Fine carpets require more work and more resources than regular carpets but provide additional beauty and meet the requirements for nobility Content added by the Royalty DLC.

Colors can be be selected from a menu.

Acquisition

Fine carpet can be constructed once the Carpet making research project has been completed. Each tile requires Cloth 35 Cloth, 4,000 ticks (1.11 mins) of work, and a Construction skill of 6.

Analysis

While extremely work and resource intensive, it has a very high beauty rating, and either it or fine stone tiles is required to meet the room requirements for high-ranking nobility.

There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.

Fine flooring

Against fine stone tiles, fine carpet has +1 beauty, takes less work to build, and the cloth takes less work to obtain, but are at twice the wealth. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by firefoam poppers, but poppers need to be replaced. This makes the tiles largely interchangable for royal rooms outside of 1. combat zones and 2. rooms that see a lot of foot traffic.

Silver tiles are suprisngly competitive. It has the same beauty, and is only 6 Silver more expensive. But silver has a 0.2 cleanliness bonus, requires only 60% clean time (333% less than carpet), and is much faster to create. Cotton itself depends on colony climate, Plants skill, and traders - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.

For gold tiles, using gold sculptures with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.

General flooring

Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular carpet and sculptures to improve room beauty.

  • Footnote: The fine purple carpet is very nice when paired with gold tile to create that Imperial Roman feel in your noble's bedroom and throneroom.

Version history

  • Royalty DLC release - added.
  • 1.4.3523 - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, Classic burgundy carpet for that classic rich look., Indigo, Soft and silky indigo carpet, for that extra sense of pomp., White, Sublime white carpet, glimmering with subtle patterns. Now there is one description: Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.