Difference between revisions of "Silver tile"
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{{Royalty|section=1}} | {{Royalty|section=1}} | ||
{{see also|Fine floor}} | {{see also|Fine floor}} | ||
− | Silver tiles are surprisingly competitive as a fine floor. | + | Silver tiles are surprisingly competitive as a fine floor. [[Impressiveness]] weighs heavily towards the lowest stat, so the small Cleanliness of silver and [[gold tile]]s help. Gold tiles are 10x more expensive - while more beautiful, [[sculpture]]s are usually a superior form of beauty. |
Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{icon small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead. | Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{icon small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead. | ||
− | + | [[Fine stone tiles]] are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating [[stone block]]s is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the [[wealth]] of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver). | |
− | + | Note that carpet requires the seperate [[Research#Carpet making|Carpet making]] research. Both silver and fine stone require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] instead, a pre-requsite for many other essential projects. | |
== Version history == | == Version history == |
Revision as of 17:25, 7 December 2022
Silver tile
For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
Base Stats
- Type
- Floor
- Beauty
- 4
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- +0.2
- Move Speed Factor
- 100%
Creation
- Required Research
- Smithing
- Skill Required
- Construction 3
- Work To Make
- 800 ticks (13.33 secs)
Silver tile is one of the floors that you can construct. It is constructed out of 70 silver, and increases a room's wealth by 73 per tile once finished.
Silver tiles also have a 0.2 cleanliness value, and have a cleaning time of 60%. For users of the Royalty DLC, it is considered a fine tile.
Acquisition
Silver tiles can be constructed once the Smithing research project has been completed. Each tile requires 70 Silvers, 800 ticks (13.33 secs) of work, and a Construction skill of 3.
Analysis
There are two primary use cases for silver tile, namely general flooring and fine flooring for meeting the room requirements of nobles .
General flooring
Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is an easy-to-defend way to improve area beauty and cleanliness as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.
There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction.
Fine flooring
This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Silver tiles are surprisingly competitive as a fine floor. Impressiveness weighs heavily towards the lowest stat, so the small Cleanliness of silver and gold tiles help. Gold tiles are 10x more expensive - while more beautiful, sculptures are usually a superior form of beauty.
Silver tiles have the same beauty of fine carpets, while only being 6 Market Value higher. Meanwhile, silver tiles are much faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, cloth is easier to grow in massive quantities when the biome supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
Fine stone tiles are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating stone blocks is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the wealth of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).
Note that carpet requires the seperate Carpet making research. Both silver and fine stone require the Smithing instead, a pre-requsite for many other essential projects.
Version history
- 1.1.2562 - Now considered fine floor.
- 1.4.3523 - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness. to For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.