Difference between revisions of "Centipede gunner"

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==Analysis==
 
==Analysis==
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{{stub|section=1|reason=Comparisons to lighter mechs, in terms of firepower. General value proposition (good? bad? expensive? when build?). More detail for the general summary & existing comparisons}}
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Centipede gunners are effectively an incredibly tanky pawn with a [[minigun]]. Like all mechanoids, centipedes are disposable - able to be repaired and resurrected for a rather cheap cost. A centipede placed in the front of your line can take a [[doomsday rocket launcher]] that would otherwise kill or dismember multiple colonists, and come out intact.
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Centipede gunners can be used alongside regular pawns if you were already using miniguns in the first place. Miniguns are great in a dedicated kill area, mowing down masses of accuracy without worry for accuracy. In those cases, centipede gunners add more firepower at little worry.
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==Comparisons==
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===Compared to other centipedes===
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Compared to [[centipede blaster]]s, centipede gunners cost {{icon small|plasteel}} 100 [[plasteel]] less and are unlocked at [[Research#High mechtech|High mechtech]] rather than [[Research#Ultra mechtech|Ultra mechtech]]. The minigun has {{Bad|66.6%}} the damage per shot, but has a firing cycle {{Good|{{%|(75 + 444 + (5*24) )  / (150 + 138 + (5*25) ) round 3}}}} faster. The [[heavy charge blaster]]  has a shorter warmup, but ''much'' longer cooldown than the minigun. In addition, the blaster is slightly more accurate and has {{+|7%}} {{AP}}. This results in the gunner having more ''sustained'' {{DPS}} than the blaster, while the blaster has a faster ''single-target time to kill''.
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===Compared to mech commanders===
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Compared to [[mechanoid commander]]s, centipedes have less health (4.32, {{%|4.32 / 5.6 round 2}} as much [[war queen]]) and ''very'' slightly less armor (-3% Sharp / Blunt armor), but cost less and take up 1 less [[bandwidth]].
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The main advantage of centipedes are that they are cheaper, and that they have "regular" firearms. A [[diabolus]]' hellsphere cannon may destroy parts of your killbox. A [[war queen]]'s minions can end up being shot by [[friendly fire]]. [[War urchin]]s can be an effective bait for explosives and the like, but each individual urchin is frail. Centipede gunners wield a minigun, so have none of the complications of either mech commander.
  
 
==Version history==
 
==Version history==

Revision as of 04:15, 23 January 2023

Centipede gunner

Centipede gunner

Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.

Base Stats

Type
Mechanoid
Market Value
1200 Silver
Flammability
0%

Armor

Armor - Sharp
72%
Armor - Blunt
22%
Armor - Heat
200%

Pawn Stats

Move Speed
1.9 c/s
Health Scale
432% HP
Body Size
3
Mass
180 kg
Pack Capacity
105 kg
Carrying Capacity
225 kg
Filth Rate
1
Life Expectancy
2,500 years
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack
Head
17 dmg (Blunt)
25 % AP
2.6 second cooldown
Average DPS
4.05

Creation

Crafted At
Large mech gestator
Required Research
High mechtech
Resources to make
Steel 255 + Plasteel 255 + Component 8 + High subcore 1
Technical
weaponTags
Minigun


Centipede gunners are a variant of centipede that wield a minigun.

Summary

As mechanoids, centipedes are immune to fire, toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by EMP attacks and will "adapt" for 2,200 ticks (36.67 secs), starting from the stun, rendering them immune to further EMP strikes. Centipedes have a Psychic Sensitivity of 75%, reducing the effect of some psycasts.Content added by the Royalty DLC

Combat

Centipede gunners are always equipped with a minigun. They are also able to engage in (less effective) melee combat with colonists.

  • Melee Attacks Damage Amount Cooldown
    Blunt 11.7 2.6 sec
  • Centipedes have a shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.

    As an ally

    Centipede gunners are heavy mechanoids; gunners require High Mechtech to be created. They require Steel 255 Steel, Plasteel 255 Plasteel, Component 8 Components, High subcore 1 High subcore and 4 bandwidth from a mechanitor. They take 1800 ticks to initally craft, and then it must gestate for 6 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead centipede can be resurected for 100 steel and 1 gestation cycle so long as the corpse is extant.

    Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a large mech recharger (constant 400W), for 50% power/day, creating 20 wastepacks whenever the recharger's waste is filled up. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.

    Analysis

    Centipede gunners are effectively an incredibly tanky pawn with a minigun. Like all mechanoids, centipedes are disposable - able to be repaired and resurrected for a rather cheap cost. A centipede placed in the front of your line can take a doomsday rocket launcher that would otherwise kill or dismember multiple colonists, and come out intact.

    Centipede gunners can be used alongside regular pawns if you were already using miniguns in the first place. Miniguns are great in a dedicated kill area, mowing down masses of accuracy without worry for accuracy. In those cases, centipede gunners add more firepower at little worry.

    Comparisons

    Compared to other centipedes

    Compared to centipede blasters, centipede gunners cost Plasteel 100 plasteel less and are unlocked at High mechtech rather than Ultra mechtech. The minigun has 66.6% the damage per shot, but has a firing cycle 154.7% faster. The heavy charge blaster has a shorter warmup, but much longer cooldown than the minigun. In addition, the blaster is slightly more accurate and has +7% AP. This results in the gunner having more sustained DPS than the blaster, while the blaster has a faster single-target time to kill.

    Compared to mech commanders

    Compared to mechanoid commanders, centipedes have less health (4.32, 77% as much war queen) and very slightly less armor (-3% Sharp / Blunt armor), but cost less and take up 1 less bandwidth.

    The main advantage of centipedes are that they are cheaper, and that they have "regular" firearms. A diabolus' hellsphere cannon may destroy parts of your killbox. A war queen's minions can end up being shot by friendly fire. War urchins can be an effective bait for explosives and the like, but each individual urchin is frail. Centipede gunners wield a minigun, so have none of the complications of either mech commander.

    Version history