Difference between revisions of "Nutrifungus"
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==Analysis== | ==Analysis== | ||
− | Nutrifungus grows very slightly slower than [[potato plant]]s, taking {{#expr:100*6/5.8 round 1}}% the time to grow for the exact same yield. In addition, yield per work is identical between the two crops, making them mostly identical for the purposes of food. Nutrifungus has even less fertility sensitivity than potatoes, so it actually grows faster in poor soil (the potato plant's usual niche). | + | Nutrifungus grows very slightly slower than [[potato plant]]s, taking {{#expr:100*6/5.8 round 1}}% the time to grow for the exact same yield. In addition, yield per work is identical between the two crops, making them mostly identical for the purposes of food. Nutrifungus has even less fertility sensitivity than potatoes, so it actually grows faster in poor soil (the potato plant's usual niche). However, a baseline pawn will work {{Bad|80%}} as fast with fungus due to the effects of [[light|darkness]]. |
− | + | In addition, most [[ideoligion]]s dislike eating [[raw fungus]], with a {{--|3}} moodlet when cooked. This makes potatoes the superior overall choice for colonies without the [[Ideoligion#Tunneler|Tunneler]] [[meme]], so long as you can grow outdoors. With the Tunneler meme, growing nutrifungus becomes a no-brainer, as tunnelers hate non-fungus vegetables. They can be also viable if you are forced to grow crops under gravel or stony soil, such as in the [[biomes#Extreme desert|Extreme Desert]]. | |
===Indoor Farming=== | ===Indoor Farming=== | ||
− | Nutrifungus can be grown in darkness. This means that [[sun lamp]]s are not required to grow fungus indoors. For example, you can easily grow fungus in dark, heated [[room]]s during the winter - without the [[power]] required for a sun lamp. Useful in colder climates, even when considering the usual mood penalty of fungus. | + | Nutrifungus can be grown in darkness. This means that [[sun lamp]]s are not required to grow fungus indoors. For example, you can easily grow fungus in dark, heated [[room]]s during the winter - without the [[power]] required for a sun lamp. Useful in colder climates, even when considering the usual mood penalty of fungus and work penalty of darkness. |
It can also be grown freely if you are forced to (or [[Ideoligion#Darkness|want to]]) live under a [[sun blocker]]{{RoyaltyIcon}}. With a sun blocker, you'll still need to place a [[roof]] over the growing area for colonists to actually plant the crop. | It can also be grown freely if you are forced to (or [[Ideoligion#Darkness|want to]]) live under a [[sun blocker]]{{RoyaltyIcon}}. With a sun blocker, you'll still need to place a [[roof]] over the growing area for colonists to actually plant the crop. |
Revision as of 04:45, 31 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Nutrifungus
A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.25
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 30%
- Fertility Sensitivity
- 15%
- Min light to grow
- 50%
- sowTags
- Ground, Hydroponic
Nutrifungus grows on lichen-covered soil and must be planted in and stay in complete darkness. So long as the darkness requirement is met, it can be grown in any terrain that is sufficiently fertile to support a growing zone. This includes, but is not limited to, fungal gravel and hydroponics basins. Due to its low fertility sensitivity, it takes fewer penalties from poorer soils than more sensitive plants, but also benefits less from being in hydroponics. Nutrifungus is immune to blight.
Note that most ideoligions hate eating raw fungus.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 11.6 | 11.08 | 10.45 | 8.72 |
Base Yield/day[2] | 0.95 | 0.99 | 1.05 | 1.26 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Gallery
Analysis
Nutrifungus grows very slightly slower than potato plants, taking 103.4% the time to grow for the exact same yield. In addition, yield per work is identical between the two crops, making them mostly identical for the purposes of food. Nutrifungus has even less fertility sensitivity than potatoes, so it actually grows faster in poor soil (the potato plant's usual niche). However, a baseline pawn will work 80% as fast with fungus due to the effects of darkness.
In addition, most ideoligions dislike eating raw fungus, with a −3 moodlet when cooked. This makes potatoes the superior overall choice for colonies without the Tunneler meme, so long as you can grow outdoors. With the Tunneler meme, growing nutrifungus becomes a no-brainer, as tunnelers hate non-fungus vegetables. They can be also viable if you are forced to grow crops under gravel or stony soil, such as in the Extreme Desert.
Indoor Farming
Nutrifungus can be grown in darkness. This means that sun lamps are not required to grow fungus indoors. For example, you can easily grow fungus in dark, heated rooms during the winter - without the power required for a sun lamp. Useful in colder climates, even when considering the usual mood penalty of fungus and work penalty of darkness.
It can also be grown freely if you are forced to (or want to) live under a sun blocker. With a sun blocker, you'll still need to place a roof over the growing area for colonists to actually plant the crop.
Version history
- Ideology DLC release - Added