Difference between revisions of "Reliquary"
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{{Ideology}} | {{Ideology}} | ||
− | {{ | + | {{Infobox main|misc |
− | |name = Reliquary | + | | name = Reliquary |
− | |image = Reliquary.png | + | | image = Reliquary.png |
− | |description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. | + | | description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. |
− | |type = Building | + | | type = Building |
− | |type2 = Misc | + | | type2 = Misc |
− | |placeable = true | + | | placeable = true |
− | |path cost = 30 | + | | path cost = 30 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.4 | + | | cover = 0.4 |
− | |minifiable = false | + | | minifiable = false |
− | |size = 3 ˣ 2 | + | | size = 3 ˣ 2 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 350 | + | | hp = 350 |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |work to make = 40000 | + | | work to make = 40000 |
− | |stuff tags = Metallic, Stony | + | | stuff tags = Metallic, Stony |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 300 | + | | resource 1 amount = 300 |
− | |resource 2 = Gold | + | | resource 2 = Gold |
− | |resource 2 amount = 75 | + | | resource 2 amount = 75 |
− | |page verified for version = 1.3.3069 | + | | page verified for version = 1.3.3069 |
}} | }} | ||
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | ||
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== Summary == | == Summary == | ||
− | {{ | + | {{Stub|section=1|reason=General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.}} |
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | ||
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== Analysis == | == Analysis == | ||
− | {{ | + | {{Stub|section=1|reason=General - when to build, use weapon relics vs displaying them, value proposition etc.}} |
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | ||
− | {{Building | + | {{Building Stats Table}} |
− | ==Version history== | + | == Version history == |
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
* [[Version/1.3.3387|1.3.3387]] - Decription updated from '''A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion."'' -> ''"A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.''" | * [[Version/1.3.3387|1.3.3387]] - Decription updated from '''A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion."'' -> ''"A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.''" | ||
− | {{ | + | {{Nav|misc|wide}} |
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 12:51, 12 November 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Reliquary
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
Base Stats
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A Reliquary is a building added by the Ideology DLC. It is used to house a relic.
Acquisition
Reliquaries can be constructed with 300 Stuff (Metallic/Stony, 3000 for SMVs), 75 Gold and 40,000 ticks (11.11 mins) of work.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.. |
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
Reliquaries do not have quality levels.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - when to build, use weapon relics vs displaying them, value proposition etc.. |
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).
Stats table
Reliquary | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | 100,000 ticks (27.78 mins) | 700 | 75% | 1,335 |
Gold | 20 | ticks (10 mins) | 36,000210 | 40% | 30,880 |
Granite blocks | 0 | 240,140 ticks (66.71 mins) | 595 | 0% | 1,885 |
Limestone blocks | 0 | 240,140 ticks (66.71 mins) | 543 | 0% | 1,885 |
Marble blocks | 1 | 220,140 ticks (61.15 mins) | 420 | 0% | 1,810 |
Plasteel | 0 | ticks (24.44 mins) | 88,000980 | 0% | 3,765 |
Sandstone blocks | 0 | 200,140 ticks (55.59 mins) | 490 | 0% | 1,740 |
Silver | 6 | ticks (11.11 mins) | 40,000245 | 40% | 3,895 |
Slate blocks | 0 | 240,140 ticks (66.71 mins) | 455 | 0% | 1,885 |
Steel | 0 | ticks (11.11 mins) | 40,000350 | 40% | 1,465 |
Jade | 10 | 200,000 ticks (55.56 mins) | 175 | 0% | 2,970 |
Uranium | 0 | ticks (21.11 mins) | 76,000875 | 0% | 2,825 |
Version history
- Ideology DLC Release - Added.
- 1.3.3387 - Decription updated from 'A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion." -> "A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions."