Difference between revisions of "Basic subcore"
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| production facility 1 = Subcore encoder | | production facility 1 = Subcore encoder | ||
| resource 1 = Steel | | resource 1 = Steel |
Latest revision as of 23:54, 16 February 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing type of item. |
Basic subcore
The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.
Base Stats
Creation
- Required Research
- Basic mechtech
- Work To Make
- 3,000 ticks (50 secs)
- Work Speed Stat
- Subcore Encoding Speed
- thingCategories
- Manufactured
- techHediffsTags
- SubcoreBasic
A basic subcore is a crafting ingredient used in the gestation of mechanoid workers. They are added by the Biotech DLC.
Acquisition[edit]
Basic subcores can be created in the subcore encoder once Basic mechtech has been researched. Each basic subcore requires 50 Steel, 2 Components and 3,000 ticks (50 secs) of work. Unlike the other subcores, creating a basic subcore is just an ordinary work bill.
In addition, The Mechanitor starting scenario begins with 5 basic subcores.
Basic subcores can be obtained whenever disassembling a friendly mechanoid. The subcore will always be retrieved, along with some of the mech's original cost.
Usage[edit]
Basic subcores are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Agrihand | 50 + 1 | Mechanoid |
Cleansweeper | 50 + 1 | Mechanoid |
Constructoid | 50 + 1 | Mechanoid |
Lifter | 50 + 1 | Mechanoid |
Militor | 50 + 1 | Mechanoid |
Version history[edit]
- Biotech DLC Release - Added.