Difference between revisions of "Berserk (psycast)"

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{{Royalty}}
 
{{Royalty}}
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{{Stub|reason=General}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Berserk
 
| name = Berserk
 
| image = Berserk.png
 
| image = Berserk.png
 
| type = Psycast
 
| type = Psycast
| description =  
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| description = Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.
| psylink level =
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| psylink level = 5
| casting time =
+
| casting time = 0.25
| ability range =  
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| ability range = 19.9
| psyfocus cost =  
+
| psyfocus cost = 0.04
| neural heat gain =  
+
| neural heat gain = 40
 
| effect radius =
 
| effect radius =
| duration =
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| duration = 900
| duration multiplier =  
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| duration multiplier = Psychic Sensitivity
| goodwill impact =
+
| goodwill impact = -75
 
}}
 
}}
'''Berserk''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
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'''Berserk''' is a level {{P|Psylink Level}} [[psycast]] that drives a single target violently insane.  
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
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{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
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* '''Berserk''' forces an enemy to attack nearby targets indiscriminately, including their allies.
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** Have enemies aggro on each other while your ranged fighters pick them off.
 +
** Cause friendly fire as enemies fire at the berserker.
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** Offers an alternative way to hunt dangerous animals like [[Thrumbo]]s.  Note that once animals have begun fighting each other, they will continue fighting until one of the two is downed or dies, even after Berserk has expired.  Damage incurred from each other also will not cause them to go manhunter.
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** Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time.
  
 
== Version history ==
 
== Version history ==

Revision as of 12:27, 1 April 2024

Berserk

Berserk

Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
4%
Neural Heat Gain
40
Casting Time
0.25 ticks (0 secs)
Range
19.9 tiles
Duration
900 ticks (15 secs)
(Modified by Psychic Sensitivity)
Goodwill Impact
-75

Berserk is a level 5 psycast that drives a single target violently insane.

Acquisition

There are two ways to acquire Berserk:

  1. A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Berserk is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Berserk can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Analysis

  • Berserk forces an enemy to attack nearby targets indiscriminately, including their allies.
    • Have enemies aggro on each other while your ranged fighters pick them off.
    • Cause friendly fire as enemies fire at the berserker.
    • Offers an alternative way to hunt dangerous animals like Thrumbos. Note that once animals have begun fighting each other, they will continue fighting until one of the two is downed or dies, even after Berserk has expired. Damage incurred from each other also will not cause them to go manhunter.
    • Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time.

Version history

  • Royalty DLC Release - Added.
  • 1.1.2571 - Cost reduced from 35 to 40, range reduced from 25 to 15, duration reduced from 30 to 15.