Difference between revisions of "Neuroquake"
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Neuroquake | | name = Neuroquake | ||
| image = Neuroquake.png | | image = Neuroquake.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions. |
− | | psylink level = | + | | psylink level = 6 |
− | | casting time = | + | | casting time = 70 |
− | | ability range = | + | | ability range = 5.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.5 |
− | | neural heat gain = | + | | neural heat gain = 0 |
− | | effect radius = | + | | effect radius = 5.9 |
− | | duration = | + | | duration = 288000 |
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
Line 18: | Line 19: | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | {{Quote|''If you use neuroquake, everyone in this region will feel the neuroquake echo, you will lose goodwill with every non-hostile faction. Neuroquake takes 12 seconds to cast, and cannot be interrupted. When complete, the caster will fall into a psychic coma for 5 days. Everyone in range except those in a small circle around the caster will be affected.<br>Do you really want to cast neuroquake?''|Confimation dialogue}} | ||
+ | <targetRequired>False</targetRequired> | ||
+ | <requireLineOfSight>False</requireLineOfSight> | ||
+ | <targetParams> | ||
+ | <canTargetSelf>True</canTargetSelf> | ||
+ | <goodwillImpactForNeuroquake>-10</goodwillImpactForNeuroquake> | ||
+ | <worldRangeTiles>4</worldRangeTiles> | ||
+ | <mentalStateRadius>60</mentalStateRadius> | ||
+ | |||
== Analysis == | == Analysis == | ||
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} |
Revision as of 12:21, 5 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Neuroquake
Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.
Base Stats
- Type
- Psycast
Ability
Neuroquake is a level 6 psycast that drives pawns insane in its area of effect.
Acquisition
There are two ways to acquire the psycast Neuroquake:
- Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
- Neuroquake can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
If you use neuroquake, everyone in this region will feel the neuroquake echo, you will lose goodwill with every non-hostile faction. Neuroquake takes 12 seconds to cast, and cannot be interrupted. When complete, the caster will fall into a psychic coma for 5 days. Everyone in range except those in a small circle around the caster will be affected.
Do you really want to cast neuroquake?— Confimation dialogue
<targetRequired>False</targetRequired> <requireLineOfSight>False</requireLineOfSight> <targetParams> <canTargetSelf>True</canTargetSelf> <goodwillImpactForNeuroquake>-10</goodwillImpactForNeuroquake> <worldRangeTiles>4</worldRangeTiles> <mentalStateRadius>60</mentalStateRadius>
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Neuroquake is a hail-mary-style psycast that is good against a large raid, provided you can protect your psycaster long enough. It is advised to limit all of your pawns, including animals, to the 5 tile radius around the caster, and lock all doors. Reducing psychic sensitivity to reduce coma time no longer is an option in 1.3, as the neuroquake coma no longer scales with a pawns psychic sensitivity. 1.3 also reduced the range from the entire map to a 60-tile radius around the caster.
Version history
- 1.2.2719 - Added.
- 1.3.3066 - Neuroquake rebalance: Neuroquake lists duration in the casting warning. Coma duration increased from 3 days -> 5 and no longer scales with psychic sensitivity. The negative moodlet to friendly bystanders applies whether they are conscious or not and is increased from -10 to -12. Casting warmup decreased from 125s -> 12s. Berserk radius decreased from entire map -> 60 tiles.