Difference between revisions of "Twisted meat"

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'''Twisted meat''' is a type of [[meat]] obtained from butchering [[entities]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
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'''Twisted meat''' is a type of [[meat]] obtained from butchering [[entities]]. It can be eaten just like any other meat, but most humans dislike eating it even when cooked into meals.
  
 
== Acquisition ==
 
== Acquisition ==
Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any [[entities|entity]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered entity, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}}
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Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any [[entities|entity]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered entity, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}}  
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You can also receive twisted meat by chopping down [[harbinger tree]]s.
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Alternatively, pawns with the [[psychic butcher]] power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered.
  
 
== Summary ==
 
== Summary ==
SUMMARY TEXT
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Although edible and physically harmless to your pawns, consuming twisted meat inflicts a substantial -10 mood 24 hour debuff, even when cooked or made into [[nutrient paste]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills. While unpleasant, it still has its uses:
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* [[Ghoul]]s and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns.
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* Some recipes at a [[serum lab]] require twisted meat.
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* Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use.
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* Like insect meat, its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it. Just try not to actually eat them.
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
 
 
Comes with substantial mood debuff when consumed by colonists in any form; can be fed to [[ghoul]]s and [[harbinger tree]]s. {{Check Tag|Detail Needed|Uses and negative moodlet amount}}
 
  
-10 Cooked or Uncooked for 24 hours. (No Raw Food debuff?) (Ascetic Pawn Unaffected)
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=== Questions ===
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* Is the debuff identical for cooked vs. raw?
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* How do cannibals react?
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* How do ascetics react?

Revision as of 21:52, 24 April 2024

Twisted meat

Twisted meat

Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-6
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)

Twisted meat is a type of meat obtained from butchering entities. It can be eaten just like any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition

Twisted meat is produced when a cook butchers any entity at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. [Detail Needed]

You can also receive twisted meat by chopping down harbinger trees.

Alternatively, pawns with the psychic butcher power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered.

Summary

Although edible and physically harmless to your pawns, consuming twisted meat inflicts a substantial -10 mood 24 hour debuff, even when cooked or made into nutrient paste. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills. While unpleasant, it still has its uses:

  • Ghouls and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns.
  • Some recipes at a serum lab require twisted meat.
  • Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use.
  • Like insect meat, its market value is only Silver 0.5, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it. Just try not to actually eat them.

Analysis

Questions

  • Is the debuff identical for cooked vs. raw?
  • How do cannibals react?
  • How do ascetics react?