Difference between revisions of "Waterskip"
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| caster must be capable of violence = false | | caster must be capable of violence = false | ||
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− | '''Waterskip''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Waterskip''' is a level {{P|Psylink Level}} [[psycast]] that creates water in its area of effect, putting out fires. |
== Acquisition == | == Acquisition == |
Revision as of 14:13, 23 July 2024
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Waterskip
Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 2
- Psyfocus Cost
- 1.5%
- Neural Heat Gain
- 25
- Casting Time
- 60 ticks (1 sec)
- Range
- 24.9 tiles
- Effect Radius
- 1.9 tiles
- Caster Must Be Capable of Violence
- False
Waterskip is a level 2 psycast that creates water in its area of effect, putting out fires.
Acquisition
There are two ways to acquire the psycast Waterskip:
- Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
- Waterskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
Does it make pawns wet? Does it cause zzts like rain? Does it change flammability? <casterMustBeCapableOfViolence>false</ <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>
Can be used to reveal revenants.
Analysis
Version history
- 1.1.2647 - Added.