Difference between revisions of "Proximity detector"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
 
{{Stub|reason=General}}
 
{{Stub|reason=General}}
{{Image Wanted|reason=Detection image}}
+
{{Image wanted|reason=1) Detection image 2) detection radius image in the style of standard in [[Category: Images - Graphics]]}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Proximity detector
 
| name = Proximity detector
Line 8: Line 8:
 
| type = Building
 
| type = Building
 
| type2 = Anomaly (Buildings)
 
| type2 = Anomaly (Buildings)
 
 
| placeable = true
 
| placeable = true
 
| path cost = 14
 
| path cost = 14
Line 41: Line 40:
  
 
== Summary ==
 
== Summary ==
The proximity detector provides an easy way to tell if a sightstealer, [[revenant]], or any other invisible creature is in the surrounding area. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are.
+
{{Stub|section=1|reason=1) What about [[Invisibility]] psycast pawns? 2) What is the detection radius?}}
 +
The proximity detector provides an easy way to tell if a [[sightstealer]], [[revenant]], or any other invisible creature is in the surrounding area. * This includes colonists using the psychic invisibility power of the [[revenant vertebrae]] within range of the detector.
 +
 
 +
When an invisible pawn is detected in the radius, a message is generated{{Check Tag|Toast or letter?}} and the yellow crystal in the centre of the detector turns red.{{Check Tag|Glow color?|Does the glow color change?}}. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are. It only indicates that an invisible pawn is in its detection radius.
  
 
== Analysis ==
 
== Analysis ==
Line 47: Line 49:
  
 
Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a [[disruptor flare pack]], giving a general idea which area to reveal with [[disruptor flare]]s in order to prevent colonists from becoming hypnotized.
 
Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a [[disruptor flare pack]], giving a general idea which area to reveal with [[disruptor flare]]s in order to prevent colonists from becoming hypnotized.
 
== Trivia ==
 
 
* Colonists with the [[revenant vertebrae]] prosthetic spine will also set off the proximity detector if using the psychic invisibility power within range of the detector.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 08:18, 30 April 2024

Proximity detector

Proximity detector

A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
65 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light
Power
-75 W
Light Radius
1.73

Creation

Required Research
Proximity detector
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Bioferrite 15 + Component 1
Deconstruct yield
Bioferrite 7 - 8 + Component 0 - 1
Destroy yield
Bioferrite 3 - 4 + Component 0 - 1
Technical
thingCategories
BuildingsMisc
buildingTags
Anomaly


The proximity detector is a building added by the Anomaly DLC that aids in the detection of invisible creatures.

Acquisition

Proximity detectors can be constructed once the proximity detector research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 15 Bioferrite, Component 1 Component and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.

Additionally, when starting a game with the Anomaly start you will have one proximity detector by default, but lack the ability to make more.

Summary

The proximity detector provides an easy way to tell if a sightstealer, revenant, or any other invisible creature is in the surrounding area. * This includes colonists using the psychic invisibility power of the revenant vertebrae within range of the detector.

When an invisible pawn is detected in the radius, a message is generated[Toast or letter?] and the yellow crystal in the centre of the detector turns red.[Glow color?]. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are. It only indicates that an invisible pawn is in its detection radius.

Analysis

While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating.

Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a disruptor flare pack, giving a general idea which area to reveal with disruptor flares in order to prevent colonists from becoming hypnotized.

Version history