Difference between revisions of "Chunk skip"
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Latest revision as of 11:29, 9 August 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Image of AoE in a style similar to File:Skip shield radius.jpg.. |
Chunk skip
Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 1
- Psyfocus Cost
- 4%
- Neural Heat Gain
- 14
- Casting Time
- 60 ticks (1 sec)
- Range
- 24.9 tiles
- Effect Radius
- 2.9 tiles
- Caster Must Be Capable of Violence
- False
Chunk skip is a level 1 psycast that teleports a number of chunks to the targeted point.
Acquisition[edit]
There are two ways to acquire the psycast Chunk skip:
- Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
- Chunk skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary. |
<canTargetPawns>False</canTargetPawns><canTargetLocations>True</canTargetLocations> <chunkCount>5</chunkCount> <scatterRadius>2.9</scatterRadius> Range of pulling in chunk, specify if whole map
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Chunk skip skips 5 nearby rock or steel slag chunks to a 5x5 target area in a random pattern.
- Can be used to create some cover if fighting on open terrain where natural cover is sparse or is in inconvenient locations. The chunks can be quickly rearranged with a stockpile.
- Sometimes can be used to steal cover from enemies, provided that your psycaster can target the desired chunks. This ability tends to skip chunks closest to the psycaster, so this might only be possible if they are a melee fighter and can get close to enemy positions.
- Can be used outside of combat to quickly relocate chunks around your base right to the stonecutter's table or electric smelter. This can speed up production if a worker has to walk a sizable distance each time to get a new chunk.
- A situational use would be to place chunks behind walls or in open doorways, therefore possibly preventing enemies from using superior 75% cover and forcing them to use chunks as inferior cover or to move to a different spot. This is unreliable due to the random pattern in which chunks are skipped to the target area, as well as the fact that pawns are not immediately forced to move if a chunk is placed on them - they are only prevented from standing on that tile again if they move.
Version history[edit]
- 1.2.2719 - Added.
- 1.4.3580 - Fix: Typo in description - "Skip the 5 chunks [...]" -> "Skip the closest 5 chunks [...]".