Difference between revisions of "Trispike"
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== Analysis == | == Analysis == | ||
+ | [[File:Trispike counter.png|thumb|Fight from a walled-up room to prevent splitting fingerspikes from landing near you]] | ||
+ | Since splitting fingerspikes can not land in an occupied cell, you can pack your fighters tightly and build walls around to prevent them from landing near. | ||
== Version history == | == Version history == |
Revision as of 17:13, 2 December 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also specifically mechanical summary and missing analysis. |
Trispike
A man-sized amalgamation of several smaller fleshbeasts. Each of the creature's limbs is capable of surviving independently. On death, trispikes may split into separate fingerspikes as each limb rips free and attacks.
Base Stats
Pawn Stats
- Combat Power
- 90
- Move Speed
- 4.3 c/s
- Health Scale
- 30% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 10 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Ranged Combat
- Mode
- Single-Shot
- Damage
- 9 dmg (RangedStab)
- Armor penetration
- 100%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 5.9 tile(s)
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.6
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Top spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 4
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown - Average DPS
- 1.86
Containment
- Min Containment Strength
- 40
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Trispike
Trispikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
Like the fingerspike and toughspike, trispikes are found during most fleshbeast-related incidents, most likely from pit gate emergences, or as reinforcements to protect the fleshmass heart, as well as higher-wealth fleshbeast burrow incidents.
Summary
Trispikes are the weakest fleshbeast with the capacity to split into more fleshbeasts. Compared to the toughspike, trispikes are quite fragile, but this plays into their role as a splitter.
Analysis
Since splitting fingerspikes can not land in an occupied cell, you can pack your fighters tightly and build walls around to prevent them from landing near.
Version history
- Anomaly DLC Release - Added.