Difference between revisions of "Oak tree"
Jump to navigation
Jump to search
m ((Bot) XML data extraction: Adding plant info) |
m ((Bot) XML data extraction: Adding sow tags) |
||
Line 39: | Line 39: | ||
| use hit points = True | | use hit points = True | ||
| wild cluster radius = 8 | | wild cluster radius = 8 | ||
+ | | sow tag decorative = false | ||
+ | | sow tag ground = false | ||
+ | | sow tag hydroponic = false | ||
| beauty base = 5 | | beauty base = 5 | ||
| flammability base = 0.8 | | flammability base = 0.8 |
Revision as of 13:37, 16 April 2015
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Oak tree
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
Base Stats
Stat Modifiers
Oak tree
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
Base Stats
Stat Modifiers
"A strong hardwood tree. Slow-going, but its wood is very strong."
— In-game description
Can be cut down by your colonists for wood, using the 'chop wood'order.
Oak trees can also be grown, but take a very long time to mature.