Difference between revisions of "Oak tree"
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m ((Bot) XML data extraction: Adding sow tags) |
(Corrected grow time.) |
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| description = A strong hardwood tree. Slow-growing, but its wood is very strong. | | description = A strong hardwood tree. Slow-growing, but its wood is very strong. | ||
| information = An Oak tree. | | information = An Oak tree. | ||
− | | time = | + | | time = 60 |
| type = Wild | | type = Wild | ||
| hp = 300 | | hp = 300 | ||
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|type2 = Wild plants{{!}}Wild | |type2 = Wild plants{{!}}Wild | ||
|hp = 300 | |hp = 300 | ||
− | |time = | + | |time = 60 |
|wood = {{icon|wood|10-50}} | |wood = {{icon|wood|10-50}} | ||
}} | }} |
Revision as of 20:29, 1 August 2015
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Oak tree
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
Base Stats
Stat Modifiers
Oak tree
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
Base Stats
Stat Modifiers
"A strong hardwood tree. Slow-going, but its wood is very strong."
— In-game description
Can be cut down by your colonists for wood, using the 'chop wood'order.
Oak trees can also be grown, but take a very long time to mature.