Difference between revisions of "Security"
Jump to navigation
Jump to search
PigeonGuru (talk | contribs) |
m (Remove Unnecacery Empty Lines and delete {{!}} from type) |
||
Line 8: | Line 8: | ||
</noinclude> | </noinclude> | ||
{{#vardefine:cellsize|width=116px height=20px}} | {{#vardefine:cellsize|width=116px height=20px}} | ||
+ | |||
Colonists can build the following security structures to help protect the colony from harm: | Colonists can build the following security structures to help protect the colony from harm: | ||
Line 29: | Line 30: | ||
| [[IED incendiary trap|IED incendiary trap]] | | [[IED incendiary trap|IED incendiary trap]] | ||
|} | |} | ||
+ | |||
==Security Constructions== | ==Security Constructions== | ||
A security construction is a building your colonists can build that helps protect your colony. | A security construction is a building your colonists can build that helps protect your colony. | ||
+ | |||
Types of security structures: | Types of security structures: | ||
Line 38: | Line 41: | ||
* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate. | * '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate. | ||
* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%. | * '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%. | ||
+ | |||
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
+ | |||
! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research | ! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research | ||
Line 68: | Line 73: | ||
|} | |} | ||
* <small>Values given only for steel structures but can be made of other materials with different properties.</small> | * <small>Values given only for steel structures but can be made of other materials with different properties.</small> | ||
+ | |||
{{nav|security}} | {{nav|security}} | ||
[[Category:Architect]] | [[Category:Architect]] | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 21:34, 12 April 2017
|
Colonists can build the following security structures to help protect the colony from harm:
Sandbags | Improvised turret | Incendiary mortar | Mortar | EMP mortar | Deadfall trap | IED trap | IED incendiary trap |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. As of version 0.15.1279 (29 August 2016) chance to spring known traps is reduced from 2.5% to 0.4%.
Name | HP | Work to Make | Metal Cost | Power Consumption | Flammable | Blocks LoS | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sandbags | 300 | 3 | 3 | - | 100% | 0% | 40 | - | -10 | - | - | - | - |
Steel improvised turret * | 150 | 42 | 160 | 350 | 100% | 0% | 50 | No | -60 | LMG | 25.9 | 3 | Yes (Gun turrets) |
Steel incendiary mortar * | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | Incendiary Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel mortar * | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel EMP mortar * |
180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | EMP Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel deadfall trap * |
40 | 50 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | 84 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | Yes |
IED incendiary trap | 40 | 84 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | Yes |
* Values given only for steel structures but can be made of other materials with different properties.