Difference between revisions of "Mortar"

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Mortars are not effective against enemies equipped with [[Armor#personal_shield|personal shields]], as they usually regenerate faster than the mortars can keep up. Pairing them with [[EMP mortar]]s can overcome this problem easily.
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Mortars are not effective against enemies equipped with [[shield belt]]s, as they can take hits from the mortar, reducing its effectiveness. High quality shields can also survive a direct hit and regenerate faster than the mortar fires. Pairing them with [[EMP mortar]]s can overcome this problem easily.
  
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 10:55, 10 June 2017

Mortar

Mortar

"Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged."

Base Stats

Type
StructureSecurity
Market Value
1500 Silver
Mass
200 kg
Beauty
-60
HP
180

Building

Size
2

Ranged Combat

"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
Mode
Single-shot
Damage
50 dmg
Warm-Up
500 ticks (8.33 secs)
Cooldown
2,040 ticks (34 secs)
Range
500 tile(s)
Minimum Range
30 tiles
Accuracy
79% - 42% - 18% - 6%
Velocity
41 (m/s)
Burst Count
1 (per burst)
Miss Radius
16 tile(s)
Blast Radius
3.5
DPS
1.18


The mortar is a stationary defense mechanism which, when manned, launches mortar shells at any enemy pawns which enter its firing range. It will target any raiders, mechanoids, and psychotic animals which enter within a 500-tile radius around the mortar. It will not fire at enemies within 30 tiles.


The mortar is a 1-round artillery weapon with a 5.8-second warmup time, 28 second cooldown time and a 11-tile forced miss radius. When a mortar is severely damaged, it will explode. Upon impact, it will cause an explosion with a 3.5-tile radius and deal 50 damage.


There is no way to increase mortar accuracy. Reliable shelling for this mortar is somewhat expensive and usually requires multiple manned mortars. Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially suffer a mental break.


Mortars may also be built in incendiary mortar and EMP mortar varieties. All mortar varieties must be placed in an unroofed area to fire.


Strategy

Mortars can be used to attack siege bases, shell raiders while they are preparing or walking towards your base, or shell crashed ships and their mechanoid passengers. While 2 mortars are enough for siege bases, at least 4 will be needed for direct attacks on raiders.


Mortars are not effective against enemies equipped with shield belts, as they can take hits from the mortar, reducing its effectiveness. High quality shields can also survive a direct hit and regenerate faster than the mortar fires. Pairing them with EMP mortars can overcome this problem easily.