Difference between revisions of "Uranium slug turret"
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− | The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is very accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. Like the [[autocannon turret]] though, the uranium slug turret's stopping power is almost non-existent despite its extremely high per-shot damage, not even being able to stagger [[human]]s. | + | The '''uranium slug turret''' is a defensive turret. It has a long range of 49.9 tiles and is very accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. Like the [[autocannon turret]] though, the uranium slug turret's stopping power is almost non-existent despite its extremely high per-shot damage, not even being able to stagger [[human]]s. |
Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. However, uranium slug turrets also benefit from being put behind [[sandbag]]s which mitigates this accuracy bonus. | Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. However, uranium slug turrets also benefit from being put behind [[sandbag]]s which mitigates this accuracy bonus. | ||
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[[File:Radius big.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]] | [[File:Radius big.png|thumb|center|Radius of uranium slug turret explosion. Note the slight offset from the 'true' center of the turret.]] | ||
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== Usage == | == Usage == | ||
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While it has a long range, it is overkill when used against most enemies- its shots have more than enough damage to one-shot most enemies if they hit the right spot. | While it has a long range, it is overkill when used against most enemies- its shots have more than enough damage to one-shot most enemies if they hit the right spot. | ||
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It works well to intercept heavily armored enemies, such as [[centipede]]s or raiders with [[marine armor]] as its extremely high penetration will negate most armor. However due to its low accuracy at short distances it is unsuited for [[killbox]] use without specially designing the killbox to accommodate them. | It works well to intercept heavily armored enemies, such as [[centipede]]s or raiders with [[marine armor]] as its extremely high penetration will negate most armor. However due to its low accuracy at short distances it is unsuited for [[killbox]] use without specially designing the killbox to accommodate them. | ||
− | Unlike the mini-turret, this one can not be moved after it is built. | + | Unlike the [[mini-turret]], this one can not be moved after it is built. |
[[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> | [[File:Turret_range_comparison.png|900px|thumb|center|Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom). <br> |
Revision as of 23:35, 22 May 2019
Uranium slug turret
"A long-ranged armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor at long ranges, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged."
Base Stats
- Type
- Security
- Mass
- 100 kg
- Beauty
- -20
- HP
- 450
- Flammability
- 70%
Building
- Size
- 2
- Placeable
- Yes
- Cover Effectiveness
- 50%
- Power
- -150 W
Ranged Combat
- Mode
- Single-Shot
- Damage
- 75 dmg
- Armor penetration
- 112%
- Cooldown
- 192 ticks (3.2 secs)
- Range
- 49.9 tile(s)
- Minimum Range
- 11.9 tiles
- Accuracy
- 20% - 30% - 40% - 99%
- Velocity
- 120 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 23.44
- Stopping power
- 0.5
The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is very accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. Like the autocannon turret though, the uranium slug turret's stopping power is almost non-existent despite its extremely high per-shot damage, not even being able to stagger humans.
Since uranium slug turrets are large 2x2 structures, ranged attacks are twice as accurate against them. However, uranium slug turrets also benefit from being put behind sandbags which mitigates this accuracy bonus.
After firing 40 slugs it needs to be reloaded, costing:
- 30 uranium in Peaceful and Base Builder difficulty
- 45 uranium in Medium difficulty
- 60 uranium in Rough difficulty and above
Its extremely high armor penetration negates most of the armor points from any enemy.
Uranium slug turrets have a chance to explode when they drop below 20% health, dealing damage to everything in a large radius.
Unlike the Autocannon Turret (which fires 3-shot volleys of 40 damage with 60% armor penetration), this one fires single-shot volleys with 75 damage and 112% armor penetration.
Usage
While it has a long range, it is overkill when used against most enemies- its shots have more than enough damage to one-shot most enemies if they hit the right spot.
Interestingly, it is more accurate at long ranges than short ranges; for best effects, pair it up with the other turrets to provide short-range firepower.
It works well to intercept heavily armored enemies, such as centipedes or raiders with marine armor as its extremely high penetration will negate most armor. However due to its low accuracy at short distances it is unsuited for killbox use without specially designing the killbox to accommodate them.
Unlike the mini-turret, this one can not be moved after it is built.