Difference between revisions of "Comfort"

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In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple [[sleeping spot]] provides 0.4 of comfort and would leave the pawn at 40% of comfort need after sleeping on it for a few hours.
 
In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple [[sleeping spot]] provides 0.4 of comfort and would leave the pawn at 40% of comfort need after sleeping on it for a few hours.
  
To obtain comfort need gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed.  It is not sufficient to be merely standing or laying on top of the furniture.
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To obtain comfort need gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed.  It is not sufficient to be merely standing or lieing on top of the furniture.
  
 
== Furniture stat ==
 
== Furniture stat ==

Revision as of 08:02, 5 September 2019

Comfort is one of the basic needs influencing a pawn's mood, as well as a stat value of furniture items.

Comfort need

The comfort need is satisfied by sitting in or resting on comfortable furniture.

The comfort need mechanic is similar to the "rest" and "beauty" mechanics: the comfort need bar of a pawn grows while they are using comfortable furniture, and slowly decays otherwise.

Depending on the comfort stat, a certain maximum level of the comfort need can be obtained. The maximum possible comfort level is the comfort stat of the furniture item in percent, capped at 100% (eg. a bed with 0.75 comfort can raise the comfort need gauge to at most 75%). When the comfortable situation ends, the need level will gradually revert back to 0%.

Comfort levels of 60% or higher give increasingly beneficial mood thoughts, starting at "Comfortable +6". A particularly low comfort level of less than 10% incurs the "Uncomfortable -3" thought and mood penalty. This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot for several hours. It is, however, unrelated to the "Slept on ground -4" negative mood effect (which would also occur in this situation).

In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple sleeping spot provides 0.4 of comfort and would leave the pawn at 40% of comfort need after sleeping on it for a few hours.

To obtain comfort need gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed. It is not sufficient to be merely standing or lieing on top of the furniture.

Furniture stat

Every piece of furniture has a comfort stat, listed in the item's information panel. The comfort stat is determined by the base value for the item, the item's quality level, and sometimes other nearby pieces of furniture providing an "offset" to the base value.

Example: a bed of "normal" quality has a base value of 0.75, that can be modified by an adjacent end table by +0.05, as well as a nearby dresser by another +0.05, yielding an effective comfort stat for this bed of 0.85.

Furniture of normal quality has the following comfort values:

 Comfort BaseComfort Offset
Ancient bed0.75
Animal bed0.75
Animal sleeping box0.6
Animal sleeping spot0
Armchair0.8
Baby sleeping spot0.4
Bed0.75
Bedroll0.68
Couch0.85
Dining chair0.7
Double bed0.75
Double bedroll0.68
Double sleeping spot0.4
Grand meditation throne0.9
Hospital bed0.8
Kneel pillow0.6
Kneel sheet0.6
Meditation throne0.75
Pew0.6
Royal bed0.9
Slab bed0
Slab double bed0
Sleeping spot0.4
Stool0.5

(Animal beds and sleeping boxes have no effect, despite having a comfort stat, because animals do not have a comfort need that could be satisfied. Currently the animal furniture merely marks a spot for animals to sleep or rest on, unless mods are used that enhance this behavior.)