Difference between revisions of "Hi-tech research bench"

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==Analysis==  
 
==Analysis==  
Hi-tech research benches can only be produced after researching [[Research#Microelectronics|Microelectronics]] and require more space and resources to construct than [[simple research bench]]es, as well as electricity to operate. However, with a research rate of 100% instead of the simple benches' 75%, they produce results significantly faster, and are capable of working on advanced projects simple benches can't touch. They can also benefit from the addition of a [[multi-analyzer]], producing even faster results. Most colonies will eventually need to replace their simple benches with hi-tech ones to win. There are two ways to win without a hi-tech research bench: the Journey offer and the Stellarch quest, both of which are exceedingly hard without good technology.
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Hi-tech research benches can only be produced after researching [[Research#Microelectronics|Microelectronics]] and require more space and resources to construct than [[simple research bench]]es, as well as electricity to operate. However, with a research rate of 100% instead of the simple benches' 75%, they produce results significantly faster, and are capable of working on advanced projects simple benches can't touch. They can also benefit from the addition of a [[multi-analyzer]], producing even faster results. Most colonies will eventually need to replace their simple benches with hi-tech ones to keep up with progression.
 
{{Building Material Table}}
 
{{Building Material Table}}
 
{{nav|production|wide}}
 
{{nav|production|wide}}

Revision as of 03:23, 8 May 2021

Hi-tech research bench

Hi-tech research bench

A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.

Base Stats

Type
ProductionResearch
Mass
20 kg
Beauty
0
HP
250
Flammability
100%

Building

Size
5 × 2
Placeable
Yes
Cover Effectiveness
50%
Power
-250 W
Facility
Multi-analyzer
Efficiency
100%

Creation

Skill Required
Construction 6
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic
Resources to make
Stuff 150 + Steel 100 + Component 10
Deconstruct yield
Building Material (steel, wood, plasteel, etc.) 75 + Steel 75 + Component 7

A hi-tech research bench is a Production bench at which your colonists can research new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available and/or double shifts.

Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for very dirty rooms to x1.09 for sterile (which requires a room covered in sterile tiles). Opposed to their simple research bench counterpart, these cannot be reinstalled. Because research projects are such long-term projects, it is strongly advised you place dining chairs or armchairs at each bench to keep your researchers comfortable.

Acquisition

It is built with Stuff 150 Stuff (Metallic, 1500 for SMVs), Steel 100 Steel, Component 10 Components in 5,000 ticks (1.39 mins) after the research Microelectronics has been completed.

Analysis

Hi-tech research benches can only be produced after researching Microelectronics and require more space and resources to construct than simple research benches, as well as electricity to operate. However, with a research rate of 100% instead of the simple benches' 75%, they produce results significantly faster, and are capable of working on advanced projects simple benches can't touch. They can also benefit from the addition of a multi-analyzer, producing even faster results. Most colonies will eventually need to replace their simple benches with hi-tech ones to keep up with progression.

Stats table

  • Hi-tech research bench Hi-tech research bench Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 012,500 ticks (3.47 mins) 500 75% 665 Silver
    Gold Gold 20 004,500 ticks (1.25 mins) 150 40% 15,525 Silver
    Plasteel Plasteel 0 011,000 ticks (3.06 mins) 700 0% 1,900 Silver
    Silver Silver 6 005,000 ticks (1.39 mins) 175 40% 2,030 Silver
    Steel Steel 0 005,000 ticks (1.39 mins) 250 40% 815 Silver
    Uranium Uranium 0 009,500 ticks (2.64 mins) 625 0% 1,445 Silver