Difference between revisions of "Ideoligion"

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||Usually Woman's || Most couples share the woman's name || N/A|| 95% chance of couple refusing to take man's name, 75% chance of couple refusing to keep names.  
 
||Usually Woman's || Most couples share the woman's name || N/A|| 95% chance of couple refusing to take man's name, 75% chance of couple refusing to keep names.  
 
|-
 
|-
||Always Woman's || Couples must share the woman's name. || [[#Female Supremacy|Female Supremacy]] (Associated) || " "
+
||Always Woman's || Couples must share the woman's name. || [[#Female supremacy|Female Supremacy]] (Associated) || " "
 
|-
 
|-
 
| [[File:MeatEating.png|64px]] || Meat Eating || Feelings of eating meat, or any meals containing meat || Abhorrent - '''Required for Animal personhood Meme'''
 
| [[File:MeatEating.png|64px]] || Meat Eating || Feelings of eating meat, or any meals containing meat || Abhorrent - '''Required for Animal personhood Meme'''
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|-
 
|-
 
| [[File:Scarification.png|64px]]|| Scarification
 
| [[File:Scarification.png|64px]]|| Scarification
 +
 +
 
|- id="Skullspike"
 
|- id="Skullspike"
 
| rowspan="2" | [[File:Precept skullspike.png|64px]] ||  rowspan="2" | Skullspike
 
| rowspan="2" | [[File:Precept skullspike.png|64px]] ||  rowspan="2" | Skullspike
| Desired || A skull on a spike symbolizes our superiority. || [[#PainIsVirtue|Pain Is Virtue]] (associated), [[#Supremacist|Supremacist]] (Associated), [[#Raider|Raider]] (Associated) || Adds a mood increase of +1 for 1-3 skullspikes, +2 for 4-8 skullspikes, and +3 for 9+ skullspikes.  
+
| Desired || A skull on a spike symbolizes our superiority. || [[#Pain is virtue|Pain Is Virtue]] (associated), [[#Supremacist|Supremacist]] (Associated), [[#Raider|Raider]] (Associated) || Adds a mood increase of +1 for 1-3 skullspikes, +2 for 4-8 skullspikes, and +3 for 9+ skullspikes.  
 
|-
 
|-
| Disapproved || Putting skulls on spikes is a barbaric practice. || [[#PainIsVirtue|Pain Is Virtue]] (disallowed), [[#Supremacist|Supremacist]] (disallowed), [[#Raider|Raider]] (disallowed) || Adds a mood malus of -1 for 1-3 skullspikes, -2 for 4-8 skullspikes, and -3 for 9+ skullspikes.  
+
| Disapproved || Putting skulls on spikes is a barbaric practice. || [[#Pain is virtue|Pain Is Virtue]] (disallowed), [[#Supremacist|Supremacist]] (disallowed), [[#Raider|Raider]] (disallowed) || Adds a mood malus of -1 for 1-3 skullspikes, -2 for 4-8 skullspikes, and -3 for 9+ skullspikes
 +
 
 +
 
 +
|- id="Slavery"
 +
| rowspan="5"| [[File:Slavery.png|64px]]|| rowspan="5"| Slavery
 +
| Abhorrent || Owning or trading human beings is deeply evil. || [[#Raider|Raider]] (Conflicting) <br> [[#Guilty|Guilty]] (Associated) <br> [[#Individualist|Individualist]] (Associated) || Pawns will refuse to sell [[slaves]] or enslave [[prisoners]]. -30 opinon, stacking up to 3 times and lasting 15 days, for anyone that has sold a slave, Adds mood penalties for slavery:  -3 mood for having a slave in the colony, -? mood for having enslaved a prisoner, -? mood for someone having sold a slave in the colony.
 
|-
 
|-
| [[File:Slavery.png|64px]]|| Slavery
+
| Horrible || Owning or trading human beings is a horrible thing. ||[[#Raider|Raider]] (Conflicting) <br> [[#Guilty|Guilty]] (Associated) <br> [[#Individualist|Individualist]] (Associated)|| ?
 +
|-
 +
| Disapproved || Slavery is part of life, though it is extremely distasteful. ||[[#Raider|Raider]] (Conflicting) <br> [[#Guilty|Guilty]] (Associated) <br> [[#Individualist|Individualist]] (Associated)|| ?
 +
|-
 +
| Acceptable || Slavery is a normal, unremarkable part of life. || - || ?
 +
|-
 +
| Honorable || One who owns and trades slaves should be honored and respected. ||[[#Supremacist|Supremacist]] (Associated) <br> [[#Collectivist|Collectivist]] (Associated) <br> [[#Pain is virtue|Pain Is Virtue]] (Associated) <br> [[#Guilty|Guilty]] (Conflicting) <br> [[#Individualist|Individualist]] (Conflicting)|| ?
 +
 
 +
 
 
|-
 
|-
 
| [[File:SlaveTrading.png|64px]]|| Slave Trading
 
| [[File:SlaveTrading.png|64px]]|| Slave Trading

Revision as of 11:17, 10 September 2021

Ideoligions are both a system of mechanics introduced by, and the primary focus of, the Ideology DLC. They allow colonies to introduce a variety of new restrictions and capabilities to change gameplay, as well as new interactions with other factions.

Mechanics

Choose up to ? memes, chose precepts as allowed by those memes, pick roles and rituals and stuff. Your starting pawns start with your ideoligion, other pawns can be converted

Fluid ideoligions

Every time you do a ritual or convert a prisoner you gain points, once you get 10 of them you can change your ideology in some way, such as by adding or changing a meme. There is a point counter just below "styles" in the ideoligion tab.

Structure

Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.

Image Structure Description Styles Unlocked Rituals Chance to Have Precept
Abstract theist.png Abstract theist The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
Animist.png Animist Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. Animalist
Archist.png Archist Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
Buddhist origin.png Buddhist origin This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Buddhist Smokeleaf circle Headwrap: Relaxed
Broadwrap: Relaxed
Christian origin.png Christian origin This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Christian Christmas tree party Headwrap: Relaxed
Broadwrap: Relaxed
Embodied theist.png Embodied theist The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
Hindu origin.png Hindu origin This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Hindu Smokeleaf circle Headwrap: Relaxed
Broadwrap: Relaxed
Ideological.png Ideological There are no gods. The moral structure of the universe is found in our grand narrative of social forces. Symbol burning
Islamic origin.png Islamic origin This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Islamic Headwrap: Relaxed
Broadwrap: Relaxed

Cultures

Cultures affect names, appearances, and symbols.

Image Culture Factions Allowed Description
Astropolitan.png Astropolitan New Arrivals A broad collection of cultures common among frequent space travelers.
Rustican Outlander Factions A hardy industrial cultures common among rimworld outlanders.
Corunan New Tribe
Tribal Factions
An ancient culture common among rimworld tribes.
Kriminul Pirate Factions A broad category describing the styles and practices of many pirate groups.
Sophian Content added by the Royalty DLC Empire Faction
Ancient Factions
A techno-feudal culture centered on the planet Sophiamunda.

Memes

You must choose one to four memes at the beginning of your playthrough to form the foundational ideas of your ideoligion. Some have much more gameplay impact than others. Hovering over a meme will show you the information in this table.

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Animal personhood.png Animal personhood Animals have rights as humans do. High Animal connection: Strong
Slaughtering animals: Prohibited, Horrible, or Disapproved
Meat eating: Abhorrent, Horrible, or Disapproved
- - Animals specialist - - - - - - - -
Blindsight.png Blindsight Only those who are blind can perceive true reality. High Blind psysense: Strong
Blindness: Respected, Elevated, or Sublime
- Blindness: Horrible
Lighting: Darklight preferred
Combat in darkness: preferred
Medical specialist Blinding - - Blindfold - - - -
Cannibal.png Cannibal We must consume human flesh. High Organ use: Acceptable
Cannibalism: Preferred, Required (strong), or Required (ravenous)
Execution: Don't care, Respected if guilty, or Required
- Execution: Always horrible or Horrible if innocent - - Cannibal feast - - - Cannibal - Morbid
Collectivist.png Collectivist Each person is part of a greater whole. People should work to play their part and help the group. Low Work drive: Tripled Visage mask: Relaxed Marriage name: Keep names - - Symbol burning - - - - - -
Darkness.png Darkness Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. High Lighting: Darklight preferred
Combat in darkness: Preferred
- - Mining specialist - - - - - - - -
Female supremacy.png Female supremacy Women are the superior gender and should rule. Medium - Burka: Relaxed
Veil: Strong
- - - - - - - Misogynist - -
Flesh purity.png Flesh purity The human body should not be debased. Medium Drug use: Prohibited
Biosculpting: Despised
Body modification: Abhorrent
Scarification: Horrible
- Body modification: Approved
Physical love: Free and approved
Medical specialist - Symbol burning - - - Body purist
Nudist
Body modder -
Guilty.png Guilty Our people carry guilt from ages past. Others are more worthy. Low Pain: Idealized
Charity: Essential, Important, or Worthwhile
- Apostasy: Abhorrent, Horrible, and Guilty
Slavery: Honorable
- - Symbol burning - Torture crown - - - -
High life.png High life Exotic states of mind are central to a good life. Medium Drug use: Essential Flophat: Relaxed Drug use: Prohibited, Medical only, or Medical/social only Plants specialist Smokeleaf circle Smokeleaf circle Autobong
Mindbend carpet
- - Chemical interest
Chemical fascination
- -
Human primacy.png Human primacy Humans are the moral center of the universe. Medium Bonding: Disapproved - Slaughtering animals: Prohibited, Horrible, and Disapproved
Killing innocent animals: Abhorrent, Horrible, and Disapproved
Meat eating: Abhorrent, Horrible, Disapproved, Mildly required, Seriously required, and Strictly required
Mining: Prohibited, Horrible, and Disapproved
Cutting trees: Prohibited, Horrible, and Disapproved
Production specialist - Symbol burning - - - - - -
Individualist.png Individualist Each person is a free individual with the right to their own ideas and decisions. Nobody should be made to conform. Low - - Slavery: Honorable - - Symbol burning - - - - - -
Loyalist.png Loyalist We stand for our own before others. Low - - - - - Symbol burning - - - - - -
Male supremacy.png Male supremacy Men are the superior gender and should rule. Medium - Burka: Relaxed
Veil: Strong
- - - - - - - Misandrist - -
Nature primacy.png Nature primacy Man is a stain on nature's perfection. Medium - - - Plants specialist Scarification - - - - - - Animalist
Nudism.png Nudism Clothing binds, controls, and suffocates us. We should all hang free. High Male clothing: Fully nude or Pants at most
Female clothing: Fully nude or Pants at most
- - - - Symbol burning - - - Nudist - -
Pain is virtue.png Pain is virtue Virtue is shown through suffering of self and others. High Pain: Idealized
Comfort: Ignored
Slab bed: Preferred
- Charity: Essential, Important, and Worthwhile
Execution: Always abhorrent and Always horrible
Scarification: Horrible
Skullspike: Disapproved
- Scarification Symbol burning Slab bed
Slab double bed
Torture crown - Ascetic
Tortured artist
Masochist
Wimp
Gourmand
Morbid
Proselytizer.png Proselytizer It is our duty to spread our beliefs. Medium Proselytizing: Occasional, Sometimes, or Frequent - - - - - - - - - - -
Raider.png Raider The strong should take from the weak. Medium Raiding: Respected or Required
Execution: Horrible if innocent, Don't care, Respected if guilty, or Required
- Skullspike: Disapproved
Slavery: Abhorrent, Horrible, and Disapproved
Shooting specialist
Melee specialist
- Symbol burning - - - - - -
Rancher.png Rancher Raising animals is the right way; raising plants to eat is not. High Ranching: Central
Meat eating: Mildly required, Seriously required, or Strictly required
- - Animals specialist - Symbol burning - - - - - -
Supremacist.png Supremacist Our people should dominate all others. Low Slavery: Acceptable or Honorable
Execution: Required, Respected if guilty, or Don't care
- Charity: Essential, Important and Worthwhile
Skullspike: Disapproved
Shooting specialist
Melee specialist
- Symbol burning - - - - - -
Transhumanist.png Transhumanist Human progress means merging with technology. Medium Sleep accelerator: Preferred
Neural supercharge: Preferred
Biosculpting: Accelerated
Age reversal: Demanded
Eating nutrient paste: Dont[sic] mind
Body modification: Approved
Slicecap: Relaxed Body modification: Abhorrent or Disapproved Research specialist - - Hex carpet
Hex tile
Neural supercharger
Sleep accelerator
- - Body modder Body purist Techist
Tree connection.png Tree connection Trees are the essence of life, and we must be near them. High Trees: Desired - - Plants specialist - - - - Tree sowing - - -
Tunneler.png Tunneler Humans ought to live underground, and enjoy the succulent fruit of the depths. High Fungus: Preferred
Insect meat: Loved
Small spaces: Don't care
- Mining: Prohibited, Horrible, or Disapproved Mining specialist - - Fungal gravel - Stonecutting Undergrounder - -

Other Faction Customization

Meme Civil outlander Rough outlander Gentle tribe Fierce tribe Savage tribe Cannibal tribe Nudist tribe Pirate gang Pirate cannibal gang Shattered Empire Ancient faction
Supremacist Checkoff.png Required Checkoff.png Checkoff.png Required Checkon.png Checkon.png Required Required Checkoff.png* Checkon.png
Loyalist Checkoff.png Checkoff.png* Checkon.png Checkon.png Checkoff.png* Checkon.png Checkon.png Checkoff.png Checkoff.png Required Checkon.png
Guilty Checkoff.png Checkoff.png* Checkon.png Checkon.png Checkoff.png* Checkon.png Checkon.png Checkoff.png Checkoff.png Checkoff.png* Checkon.png
Individualist Required** Checkoff.png* Checkon.png Checkon.png Checkoff.png* Checkon.png Checkon.png Checkoff.png Checkoff.png Checkoff.png* Checkon.png
Collectivist Required** Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Required Checkon.png
Transhumanist Checkoff.png Checkon.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Flesh purity Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png
Raider Checkoff.png Checkon.png Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Required Required Checkon.png Checkon.png
Proselytizer Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkoff.png Checkon.png
High life Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Nature primacy Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Human primacy Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Female supremacy Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Male supremacy Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Animal personhood Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Rancher Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Pain is virtue Checkoff.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png
Darkness Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Tunneler Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Tree connection Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkon.png Checkoff.png Checkoff.png Checkon.png Checkon.png
Nudism Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Required Checkoff.png Checkoff.png Checkoff.png Checkon.png
Blindsight Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkoff.png Checkon.png
Cannibal Checkoff.png Checkon.png Checkon.png Checkon.png Checkon.png Required Checkon.png Checkoff.png Required Checkon.png Checkon.png

*Appears on faction's options but conflicts with required meme
**Individualist OR Collectivist must be chosen

Precepts

Issue Precept Description Memes Effects
AgeReversal.png Age Reversal Demanded Why get old? One must have a once-yearly age reversal treatment in the biosculpter pod. Transhumanist (Required) Increasing -4/-7/-10 mood malus if pawn is not de-aged, +3 mood when pawn is de-aged.
Precept animal connection.png Animal Connection Strong We have a strong connection to our animal friends Animal personhood (Associated, Required)
AnimalSlaughter.png Animal Slaughter
Apostasy.png Apostasy
AutonomousWeapons.png Autonomous Weapons Prohibited Allowing a machine to decide to kill is an absolutely inhuman thing to do. Nature primacy (Associated) Cannot build Turrets
Colonists gain Mood: Automated Turret in Colony: -12
Horrible Allowing a machine to decide to kill is a terrible thing. Nature primacy (Associated) Colonists gain Mood: Automated Turret in Colony: -8
Disapproved Allowing a machine to decide to kill is an ugly thing. Nature primacy (Associated) Colonists gain Mood: Automated Turret in Colony: -4
Precept biosculpting.png Biosculpting Accelerated All biosculpting cycles take half the usual time. Transhumanist (Required) All biosculpting cycles take half the usual time.
Despised Biosculpter pods violate the purity human flesh and should never be used. Flesh Purity (Required) -8 mood penalty for using biosculpter pod. <insert link to moodlet here>
Blindness.png Blindness Horrible Blinding people for ideoligious reasons is horrible. Blindsight (Conflicting) Colonists gain Mood: Someone got blinded: -2 unless they have the Psychopath or Bloodlust traits
Respected To be blind is a moral thing worthy of respect. Blindsight (Required) Colonists gain Moods: Blind (+5), Vision Blocked (+2), or Was Blinded (+3). They also gain a +20 Opinion bonus towards blind pawns, or a -8 Opinion malus to sighted pawns.
Elevated The blind stand pure above the sighted. Blindsight (Required) Moods as Respected, but Blind increases to +10 and Was Blinded to +5. Half-Blind (+1) and Not Blind (-3) are added. Opinion bonus towards blind pawns increases to +35 and malus towards sighted pawns increases to -10. Opinion bonus towards half-blind pawns is added (+10).
Sublime Only the blind can be truly noble, for the sighted find their minds clouded by physical vision. Blindsight (Required) Moods as Elevated, but Blind increases to +15, Was Blinded to +6. Half-Blind drops to -1, and Not Blind to -6. Opinion bonus towards blind pawns increases to +50 and malus towards sighted pawns increases to -30.
BlindPsysense.png Blind psysense Strong Our blind have special ways of connecting with the psychic aether Blindsight (Associated, Required) Boosts Psychic Sensitivity by 30% for blind pawns.
BodyModifications.png Body Modification Abhorrent To modify the natural human body is a flagrant violation of clear moral laws. Transhumanist (Conflicting)
Flesh purity (Associated)
Colonists gain a -30 mood penalty for a prosthetic, or -18 for an artificial part. They also have a -80 opinion malus towards any pawn with a prosthetic or artificial part. These do not apply if the pawn is not a Body Modder.
Disapproved To modify the natural human body is an ugly, dirty act. Transhumanist (Conflicting)
Flesh purity (Associated)
As Abhorrent, but mood penalties are reduced to -5 and -4 respectively. Opinion maluses are reduced to -10. These do not apply if the pawn is not a Body Modder.
Approved Humans should strive to reach our full potential by improving our flawed natural bodies. Transhumanist (Associated)
Flesh purity (Conflicting)
Colonists gain a -3 mood penalty if they have no prosthetics or artificial parts unless expectations are below Moderate. They gain a bonus based on having prosthetics or artificial parts, and a -10 opinion malus towards any pawn without prosthetics or artificial parts. Values are adjusted for pawns with Body Purist and Body Modder.
Bonding.png Bonding Disapproved To emotionally bond with a lower being is a shameful act Human primacy (Required) Appears to disable bonding event for pawns with ideology.
Cannibalism.png Cannibalism
Charity.png Charity
Comfort.png Comfort Ignored We should pay no attention to comfort Pain Is Virtue (Associated, Required) Makes colonists prefer slab beds, and gives a moodlet of +2 when they sleep in slab beds.
Precept corpses.png Corpses Don't care The sight of a dead person is nothing to be concerned about. Pain Is Virtue (Associated, Required)
Cannibal (Associated, Required)
Raider (Associated, Required)
Supremacist (Associated)
No saw corpse debuff. No saw rotting corpse debuff
DarknessCombat.png Combat in Darkness Thoughts on fighting under darkness Preferred - Required for Darkness Meme
DrugUse.png Drug Use
Precept tree cutting.png Cutting Trees Prohibited To violate the forest by cutting down a tree is a deeply abhorrent act and should never be done. Human primacy (Disallowed)
Nature primacy (Associated)
Disallows logging camps.
Moodlets of blah for doing blah
Horrible To cut down a tree is a horrible act. Human primacy (Disallowed)
Nature primacy (Associated)
Disallows logging camps.
Moodlets of blah for doing blah
Prohibited To cut down a tree is a distasteful thing to do. Human primacy (Disallowed)
Nature primacy (Associated)
Disallows logging camps.
Moodlets of blah for doing blah
IdeoDiversity.png Diversity of thought
EatingNutrientPaste.png Eating Nutrient Paste Don't mind There's nothing wrong with a meal of efficient, healthy nutrient paste. Transhumanist (Associated, Required) Nullifies mood penalty from eating nutrient paste.
Execution.png Execution
Fungus.png Fungus Thoughts on eating Fungus, or any meals containing fungus Despised

Preferred - Needs, and required for Tunneler Meme

InsectMeat.png Insect Meat Loved There is nothing more divine than the succulent, slimy flesh of an insect Tunneler (Associated, required for Tunneler Meme) Gives a +6 moodlet when pawns eat meals with insect meat as an ingredient, duration 1 day.
GauranlenConnection.png Gauranlen Connection Feelings of connection to the Gauranlen tree Great - Needs, and required for Tree connection Meme
Lighting.png Lighting Darklight preferred Normal lights are too bright. Darklights are better. Darkness (Associated, Required), Blindsight (Conflicting) +4 mood in the darkness, -4 mood in dim light, -8 mood in bright light.
MarriageName.png Marriage Name Always Man's Couples must share the man's name. Male Supremacy (Associated) " "
Usually Man's Most couples share the man's name N/A 95% chance of couple refusing to take woman's name, 75% chance of couple refusing to keep names.
Random Couples randomly choose whether to share a name, and which name to share. N/A " "
Keep Names Both partners keep their names upon marriage. Collectivist (Conflicts) " "
Usually Woman's Most couples share the woman's name N/A 95% chance of couple refusing to take man's name, 75% chance of couple refusing to keep names.
Always Woman's Couples must share the woman's name. Female Supremacy (Associated) " "
MeatEating.png Meat Eating Feelings of eating meat, or any meals containing meat Abhorrent - Required for Animal personhood Meme

Horrible - Required for Animal personhood Meme

Disapproved - Required for Animal personhood Meme

Mildly Required - Required for Rancher Meme

Seriously Required - Required for Rancher Meme

Strictly Required - Required for Rancher Meme

Mining.png Mining
MiningYield.png Mining Yield
NeuralSupercharger.png Neural Supercharger Preferred Having a neural supercharge is the new standard. Without it, you're obsolete. Transhumanist (Associated, Required) Causes a -6 mood penalty when not neurally supercharged.
Nudity Female.png Nudity - Female
Nudity Male.png Nudity - Male
OrganUse.png Organ use
Pain.png Pain
PhysicalLove.png Physical Love
Proselytizing.png Proselytizing
Raiding.png Raiding Feeling of raiding faction's minor and major bases Respected - Required for Raider Meme

Required - Required for Raider Meme

Ranching.png Ranching Central We must raise and consume many large animals, and we must not eat plants. Rancher (Associated, Required) Sets plant work speed to 90%, Tame Chance to 120%, Animal Gathering Yield to 120%, Butchery Efficiency to 120%, and Animal Learning Factor to 200%. Gives a 10% improvement to selling prices for animal products. Grants a -3 to +3 moodlet based upon animal population (more animals are better), a -4 moodlet for sowing “human food plants,” and a -3 moodlet if the colony fails to slaughter animals regularly.
Research.png Research
RoughLiving.png Rough Living Feeling of doing actions that usually affects pawn's mood (Sleeping on ground for instance) Welcomed - Needs either Tree Connection or Pain is Virtue Meme.
Scarification.png Scarification


Precept skullspike.png Skullspike Desired A skull on a spike symbolizes our superiority. Pain Is Virtue (associated), Supremacist (Associated), Raider (Associated) Adds a mood increase of +1 for 1-3 skullspikes, +2 for 4-8 skullspikes, and +3 for 9+ skullspikes.
Disapproved Putting skulls on spikes is a barbaric practice. Pain Is Virtue (disallowed), Supremacist (disallowed), Raider (disallowed) Adds a mood malus of -1 for 1-3 skullspikes, -2 for 4-8 skullspikes, and -3 for 9+ skullspikes.


Slavery.png Slavery Abhorrent Owning or trading human beings is deeply evil. Raider (Conflicting)
Guilty (Associated)
Individualist (Associated)
Pawns will refuse to sell slaves or enslave prisoners. -30 opinon, stacking up to 3 times and lasting 15 days, for anyone that has sold a slave, Adds mood penalties for slavery: -3 mood for having a slave in the colony, -? mood for having enslaved a prisoner, -? mood for someone having sold a slave in the colony.
Horrible Owning or trading human beings is a horrible thing. Raider (Conflicting)
Guilty (Associated)
Individualist (Associated)
?
Disapproved Slavery is part of life, though it is extremely distasteful. Raider (Conflicting)
Guilty (Associated)
Individualist (Associated)
?
Acceptable Slavery is a normal, unremarkable part of life. - ?
Honorable One who owns and trades slaves should be honored and respected. Supremacist (Associated)
Collectivist (Associated)
Pain Is Virtue (Associated)
Guilty (Conflicting)
Individualist (Conflicting)
?


SlaveTrading.png Slave Trading
Precept sleep accelerator.png Sleep Accelerator Preferred One should always use a sleep accelerator. Slow-sleeping is just foolishly wasting your potential. Transhumanist (Required) +3 Mood when using Sleep accelerator <insert link to moodlet here>
SmallSpaces.png Small Spaces Feelings of being inside a small space Don't care - Needs, and required for Tunneler Meme
SpouseCountFemale.png Spouse Count - Female
SpouseCountMale.png Spouse Count - Male
Trees.png Trees
Precept temperature.png Temperature Tough Extreme temperatures don't bother us as much. Tree Connection (Associated, Required)
Pain Is Virtue (Associated, Required)
?
Precept work drive.png Work Drive Tripled The duration of the leader's work drive ability is tripled. Collectivist (Required) 3x Work Drive Duration

Roles

General info

Some factors are consistent across all roles.

Roles can have assigned equipment that they will demand when they have the role - they get a -? Mood debuff without it and a +? mood buff with it.

Only New Tribe colonies can select the War mask and Tribal headdress as options, while only New Arrivals colonies can select the Slicecap and Beret Content added by the Royalty DLC.

Leaders

Leader.png

A leader who holds the group together and represents your faction in diplomatic interactions.

Will always be restricted to any Supreme gender selected.

Leader abilities share a cooldown of 600,000 ticks (166.67 mins) or 10 in-game days.

Leaders can select between these apparels as assigned equipment:

Ability Image Ability Abililty Desc Ability Effect
LeaderSpeech.png Leader Speech A rousing speech intended to improve morale. Colonists will gather, and the leader will speak for a few hours. If all goes well, listeners will feel inspired, and gain respect for the leader. If it goes poorly, the speech will do social damage. ?
WorkDrive.png Work Drive Call on a person to work harder for some time. The sense of being called upon by a leader to work harder.
CombatCommand.png Combat Command Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration. Combat abilities are boosted thanks to being near someone who is using the combat command ability.
Trial.png Trial A trial over some heinous accusation. The initiator will accuse someone of terrible wrongdoing and gather people for a trial. Spectators will listen as the accuser and accused argue back and forth, then decide if the accusation is true. If the accused is convicted, you can freely banish, arrest or execute them and nobody will mind. The chance of a conviction depends on the social abilities of the accused and accuser, and the number of spectators. If successful, you are allowed to execute, banish, or arrest a person without social consequences.

Moral Guides

MoralGuide.png

A moral/spiritual leader who heads rituals and personally counsels believers


Moral Guide abilities share a cooldown of 180,000 ticks (50 mins) or 3 in-game days.

Moral Guides can select between these apparels as assigned equipment:

Ability Image Ability Abililty Desc Ability Effect
Convert.png Convert Attempt to convert someone to the speaker's ideoligion. This will reduce the target's certainty in their own beliefs. The certainty reduction depends on the speaker's negotiation ability. ?
Counsel.png Counsel Offer counsel to a person to cancel the effects of a sad memory. The chance of success depends on the speaker's social skills and their relationship with the listener. ?
Reassure.png Reassure Increase someone's certainty in their own beliefs. The regained certainty is based on the speaker's negotiation ability. ?
ConversionRitual.png Conversion Ritual Try to persuade someone into joining your ideoligion. If it goes well, target's ideoligion certainty will be reduced or they will convert. If it goes badly, they will gain certainty in their old beliefs. ?
PreachHealth.png Preach Health Preach moral strength to a sick or wounded person through the concepts of your ideology. This will improve their rate of wound healing and immunity gain. This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.

Can only be used on pawns with the same Ideoligion as the Moral Guide themselves.

Specialists

Image Name Description Required Memes Pawn requirements Bonuses  Disabled Work Types Ability Image Ability Abililty Desc Ability Effect Required Equipment
SpecialistShooting.png Shooting Specialist A special ideoligious status focusing on ranged combat to the exclusion of all else. This specialized role gives increased accuracy and the ability to boost the shooting abilities of nearby allies. Holders of this role will refuse to do many kinds of non-shooting-related work.
  • Crafting
  • Cooking
  • Plantwork
  • Mining
  • Constructing
MarksmanCommand.png Marksman Command Call out shots and boost the shooting skills of everyone nearby. The effect remains attached to the caster for 24 hours. Someone is using the marksman command ability nearby, boosting this person's shooting abilities. Tailcap Tailcap
SpecialistAnimals.png Animals Specialist A special ideoligious status focusing on animals to the exclusion of all else. This specialized role gives increased taming and training efficiency, and the ability to boost the animals-related abilities of nearby allies. Holders of this role will refuse to perform some non-animals-related tasks.<
  • Crafting
  • Cooking
  • Plantwork
  • Mining
  • Constructing
AnimalCalm.png Animal Calm Use unique methods of connecting with animals to calm a maddened beast.
  • Hold animal stunned while casting, calms hostile animals if successful.
  • Casting time: 1.5s
  • AoE: Single target? Touch range.
  • Duration: Instantaneous
SpecialistMedical.png Medical Specialist A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to do any kind of violence, and won't perform some non-medical tasks.
  • Violent
ImmunityDrive.png Immunity Drive Offer moral support that energizes the body, boosting someone's immunity gain for one day. "This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system."
SpecialistMelee.png Melee Specialist A special ideoligious status focusing on melee combat to the exclusion of all else. This specialized role gives increased dodge and hit chance in melee combat and ability to the boost melee abilites for nearby allies. Holders of this role will refuse to do many kinds of non-melee-related work.
  • Crafting
  • Cooking
  • Plantwork
  • Mining
  • Constructing
  • Hunting
  • Shooting
BerserkTrance.png Berserk Trance The caster fills himself with anger over ideological grievances. This strengthens the body past normal limits, but also means losing control and attacking every enemy nearby in an unstoppable rage. The berserk state will last for 3 hours. "Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger."
SpecialistMining.png Mining Specialist A special ideoligious status focusing on mining to the exclusion of all else. This specialized role gives increased mining speed, and the ability to boost the mining speed of nearby allies. Holders of this role will refuse to do some non-mining work.
  • Animals
  • Crafting
  • Cooking
  • Plantwork
  • Constructing
MiningCommand.png Mining Command Offer guidance on mining techniques, boosting the mining speed for everyone nearby. The effect remains attached to the caster for 24 hours. "This person's mining speed is boosted thanks to being near someone who is using the mining command ability."'
  • Mining Speed +40%
  • AoE: 9.9 tile radius aura centered on Caster
  • Duration:
    • Aura: 60,000 ticks (16.67 mins) or 1 in-game day
    • Effect: While in aura radius
SpecialistPlants.png Plants Specialist A special ideoligious status focusing on planting to the exclusion of all else. This specialized role gives increased sowing and harvesting efficiency, and the ability to boost the farming speed of nearby allies. Holders of this role will refuse to perform some non-plants-related work.
  • Animals
  • Crafting
  • Cooking
  • Constructing
  • Mining
FarmingCommand.png Farming Command Offer guidance on farming techniques, boosting the farming abilities for everyone nearby. The effect remains attached to the caster for 24 hours. "This person's farming abilities are boosted thanks to being near someone who is using the farming command ability."'
  • Plant Work Speed +40%
  • AoE: 9.9 tile radius aura centered on Caster
  • Duration:
    • Aura: 60,000 ticks (16.67 mins) or 1 in-game day
    • Effect: While in aura radius
Shadecone Shadecone
SpecialistProduction.png Production Specialist A special ideoligious status focusing on crafting and construction to the exclusion of all else. This specialized role gives increased crafting and construction efficiency, and the ability to boost the production abilities of nearby allies. Holders of this role will refuse to do some non-production work.
  • Dumb labor
  • Animals
  • Cooking
  • Plantwork
ProductionCommand.png Production Command Offer guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. The effect remains attached to the caster for 24 hours. "This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability."
SpecialistResearch.png Research Specialist A special ideoligious status focusing on research to the exclusion of all else. This specialized role gives increased research and hacking speed, and the ability to boost research abilities of nearby allies. Holders of this role will refuse to perform some non-research tasks.
  • Dumb labor
  • Animals
  • Cooking
  • Plantwork
  • Mining
ResearchCommand.png Research Command Provide suggestions and mental support, boosting the research speed of everyone nearby. The effect remains attached to the caster for 24 hours. "This person's research speed is boosted because they are near someone who is using the research command ability."
  • Research Speed +30%
  • AoE: 9.9 tile radius aura centered on Caster
  • Duration:
    • Aura: 60,000 ticks (16.67 mins) or 1 in-game day
    • Effect: While in aura radius

Rituals

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
5% Terrible: 3
15% Lackluster: -1
60% Good: +5
20% Heartwarming: +8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social Festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +5
20% Unforgettable: +8
Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +8
20% Unforgettable: +16
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +8
20% Unforgettable: +16
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 5% Terrible: -3
15% Unimpressive: -1
60% Beautiful: +6
20% Unforgettable: +10
Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.probability?
Christmas tree
Symbol burning
Smokeleaf circle
Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +5
20% Unforgettable: +8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5% Terrible: -2
15% Boring: -1
60% Satisfying: +1
20% Spectacular: +3
Scarifies the subject. Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5% Terrible: -2
15% Boring: -1
60% Satisfying: +1
20% Spectacular: +3
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.probability? Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
5% Terrible: -3
15% Boring: -1
60% Satisfying: +5
20% Spectacular: +8
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
5% Terrible: -3
15% Boring: -1
60% Good: +5
20% Unforgettable: +8
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boostseparate from the usual mood boost?, and fill their recreation bars.verify The duelists also gain the mood effect from ritual quality. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15% Awkward: -1
65% Satisfying: +6
20% Spectacular: +8
Participating slaves are fully suppressed. Can be performed by all ideologions.
Leader speech Participant count (10): +40%
Room impressiveness (120): +20
Leader's Social Impact (150%): +40%
5% Terrible: -8
15% Uninspiring: -4
60% Encouraging: +5
20% Inspirational: +8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50% Exonerated
50% Convicted
If the defendant is convicted, they are considered guilty for the purpose of executions and other actions.what else? If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
5% Terrible
15% Ineffective
60% Effective: +3
20% Masterful: +6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.
Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.

Relics

Mood penalty for lost or destroyed <link to mood page here>

Tattoos

Style Face Body
Tribal tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried tiger, buttons, rings
Punk tear, headshot, double, love, stars heart, cross, jester, moon, power, royal, wings
Cannibal skull, spider scar, skeleton, spike
Misc - insect, sun

Conversion

Certainty, etc

Version History

  • Ideology DLC Release - Added.
  • 1.3.3067 - Fixed gender supremacy memes having opposite agreeing traits e.g. Female Supremacy inexplicably being agreed with by Misogynist traited pawns.
  • 1.3.3069 -
    • Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
    • Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
    • If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%.
  • 1.3.3069b - Added a feature that lets you save and load ideoligions within the ideoligion customization screen.
  • 1.3.3074 - Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only.
  • 1.3.3076 - Tree connection pawns have a 25% boost to Pruning Speed.
  • 1.3.3080 - Fixed Immunity Drive. Was previously targeting wrong stat and inoperative.
  • 1.3.3101 - Reduce production specialist crafting speed buffs from +70% to +50%.
  • 1.3.3117 -
    • Improved viability of multi-ideo colonies. Pawns of pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
    • Gaining, changing, or removing a role now requires a simple ritual.
    • Added a precept related to Darkness meme that gives believers a positive thought during an eclipse.