Difference between revisions of "Electric crematorium"
(type: Production -> Building; placeable: Yes -> true; flammability: 1.0 -> -; power: - 250 -> -250; type2: - -> Production; passability: - -> impassable; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;) |
(flammability: - -> 0; glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 12;) |
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|minifiable = false | |minifiable = false | ||
|size = 3 ˣ 2 | |size = 3 ˣ 2 | ||
+ | |flammability = 0 | ||
|hp = 300 | |hp = 300 | ||
|beauty = -10 | |beauty = -10 | ||
|cleanliness = -20 | |cleanliness = -20 | ||
|power = -250 | |power = -250 | ||
+ | |glowradius = 6 | ||
+ | |glowcolor = (217, 112, 33) | ||
+ | |heatpersecond = 12 | ||
|terrain affordance = heavy | |terrain affordance = heavy | ||
|research = Electricity | |research = Electricity |
Revision as of 00:05, 14 October 2021
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Electric crematorium
A huge stone crematorium which vaporizes corpses with extremely high temperatures.
Base Stats
- Type
- Building – Production
- Beauty
- -10
- HP
- 300
- Flammability
- 0%
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- impassable
- Cover Effectiveness
- 75%
- Terrain Affordance
- Heavy
- Power
- -250 W
- Cleanliness
- -20
- Light Radius
- 3.44
- Heat Per Second
- 12
Creation
- Required Research
- Electricity
- Skill Required
- Construction 4
- Work To Make
- 4,500 ticks (1.25 mins)
- Stuff Tags
- Stony
A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.
Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood. It has a cleanliness value of -20.
Crematoriums produce heat comparable to output of one heater while burning things. No heat is produced when idle, even if powered on.
If the Electric Crematorium left is out in the rain, a short-circuit can start a fire.
Acquisition
After Electricity is researched, the crematorium can be built for 150 Stuff (Stony), 20 Steel, 2 Components (Stuff = Stony) in 4,500 ticks (1.25 mins).
Analysis
An alternative to using the crematorium or graves is to dispose of corpses using Molotov cocktails. This has the advantage of burning multiple corpses with one throw, and not requiring electricity or additional pawn labor, provided a safe burning area has been built.
Unlike molotovs, electric crematoria don't require Machining to be researched to be be constructed, can be fully automated with bills, and do not involve open fire.
Stats table
Electric crematorium | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Granite blocks | -10 | ticks (7.54 mins) | 27,140510 | 0% | 335 |
Limestone blocks | -10 | ticks (7.54 mins) | 27,140465 | 0% | 335 |
Marble blocks | -9 | ticks (6.91 mins) | 24,890360 | 0% | 325 |
Sandstone blocks | -10 | ticks (6.29 mins) | 22,640420 | 0% | 320 |
Slate blocks | -10 | ticks (7.54 mins) | 27,140390 | 0% | 335 |
Jade | 0 | ticks (6.25 mins) | 22,500150 | 0% | 935 |
Notes
"Tainted" apparel cannot be sold to traders and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.
Alternatively, they can be loaded onto transport pods and launched to other faction's settlements for a modest relationship gain.
Version History
- 0.4.460 - Added as "Crematorium"