Difference between revisions of "Mini-slugger turret"
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== Analysis == | == Analysis == | ||
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+ | == Graphs == | ||
+ | {| class="wikitable" | ||
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+ | ! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range | ||
+ | |- | ||
+ | | {{Weapon Iterated DPS Chart|Mini-slugger|Normal|0.96}} | ||
+ | |} | ||
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Revision as of 05:15, 1 May 2022
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Mini-slugger turret
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 10 kg
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
A mini-slugger turret is a small turret that appears in mech clusters.
Acquisition
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Summary
Mini-slugger turrets are fittingly equipped with a Mini-slugger. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8.
When damaged beyond ?%[Detail needed] of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 3.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, mini-slugger turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Mini-slugger turrets must be destroyed for the mech cluster to be defeated.
Analysis
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Graphs
True DPS over Range |
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