Difference between revisions of "Rocketswarm launcher"
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== Summary == | == Summary == | ||
− | + | Rocketswarm launchers fire a volley of 12 rockets. They require 180 [[chemfuel]], 150 W of [[power]], and require a pawn to manually aim it. You can't launch a partial stream of rockets; the turret must be full. After launching, there is a {{ticks|7200}} cooldown before it can be fired again. | |
== Analysis == | == Analysis == |
Revision as of 23:59, 27 October 2022
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Rocketswarm launcher
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
Base Stats
Ranged Combat
-
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- Range
- 19. tile(s)
- DPS
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Rocketswarm launchers are security turrets that fire a barrage of rockets at a designated point when activated by a pawn.
Acquisition
Rocketswarm launchers can be constructed once the Rocketswarm launcher research project has been completed. They require 20 Plasteel, 200 Steel, 2 Components, 180 Chemfuel, 10,000 ticks (2.78 mins) of work, and a Construction skill of 5.
Summary
Rocketswarm launchers fire a volley of 12 rockets. They require 180 chemfuel, 150 W of power, and require a pawn to manually aim it. You can't launch a partial stream of rockets; the turret must be full. After launching, there is a 7,200 ticks (2 mins) cooldown before it can be fired again.
Analysis
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Version history
- 1.4.3523 - Added.