Difference between revisions of "Mech node"
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{{infobox main|building| | {{infobox main|building| | ||
|name = Mech node | |name = Mech node | ||
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==Summary== | ==Summary== | ||
− | A mech node provides 50% [[light]] to tiles directly adjacent. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at. | + | A mech node provides 50% [[light]] to tiles directly adjacent, and no further. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at. |
Mech nodes can be deconstructed for {{Icon small|Plasteel}} 22 [[plasteel]] and {{Icon small|Component}} 1 [[component]]. It cannot be sold.{{Check Tag|Verify}} | Mech nodes can be deconstructed for {{Icon small|Plasteel}} 22 [[plasteel]] and {{Icon small|Component}} 1 [[component]]. It cannot be sold.{{Check Tag|Verify}} | ||
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== Version history == | == Version history == | ||
* [[Version/1.2.2719|1.2.2719]] - Added. | * [[Version/1.2.2719|1.2.2719]] - Added. | ||
− | * 1.3.? - Renamed from Gloomlight to Mech node. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"'' | + | * 1.3.? - Renamed from Gloomlight to Mech node, possibly to avoid confusion with [[darktorch]]es. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"'' |
{{nav|mechanoid|wide}} | {{nav|mechanoid|wide}} | ||
[[Category:Furniture]] [[Category:Lamp]] | [[Category:Furniture]] [[Category:Lamp]] | ||
[[Category:Environment]] | [[Category:Environment]] |
Revision as of 15:33, 17 November 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Mech node
A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 9 kg
- Beauty
- -20
- HP
- 50
- Flammability
- 0%
- Path Cost
- 30 (30%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Blocks Wind
- True
- Light Radius
- 1.65
Creation
- thingCategories
- BuildingsSpecial
A Mech nodes can be claimed from a Mechanoid cluster once it is defeated, assuming it is not damaged in the fight.
Acquisition
Mech nodes can be claimed from a Mechanoid cluster once it is defeated. Simply claim and uninstall it.
Summary
A mech node provides 50% light to tiles directly adjacent, and no further. It also provides a small amount of cover. It has a beauty value of -20, so is very ugly to look at.
Mech nodes can be deconstructed for 22 plasteel and 1 component. It cannot be sold.[Verify]
Analysis
Mech nodes are a reward for not destroying everything in a mech cluster. If they are preserved, nodes can be deconstructed for a decent amount of resources, with enough plasteel for a multi-analyzer. Whenever this is worth mostly depends on whenever it is possible to destroy the mech cluster without causing a massive explosion. This itself depends on cluster arrangement and your colony's combat prowess.
Otherwise, mech nodes aren't very useful as actual buildings. They can provide cover, but a plasteel barricade has more health. You can use them to lure raiders into (poor) cover, but stools are easier to build. They can provide emergency light for surgeries during a solar flare, but a torch lamp is easier to make if wood is available at all.
Trivia
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails, but will take the 10 flame damage from the initial attack.
Version history
- 1.2.2719 - Added.
- 1.3.? - Renamed from Gloomlight to Mech node, possibly to avoid confusion with darktorches. Description changed from "A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"