Difference between revisions of "Silver tile"
(→Fine flooring: link to fine floor in the first sentence (line break looks ugly)) |
(→Analysis: remove the leadin sentence (don't think its necessary) & general floor subheader (b/c it's a floor available w/o royalty)) |
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== Analysis == | == Analysis == | ||
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Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is an easy-to-defend way to improve area [[beauty]] and [[cleanliness]] as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. | Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is an easy-to-defend way to improve area [[beauty]] and [[cleanliness]] as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances. | ||
− | There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. | + | There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against [[blood]]. |
=== Fine flooring === | === Fine flooring === | ||
{{Royalty|section=1}} | {{Royalty|section=1}} | ||
− | Silver tiles are surprisingly competitive as a [[fine floor]]. [[Impressiveness]] weighs heavily towards the lowest stat, so the small Cleanliness of silver and [[gold tile]]s help. Gold tiles are 10x more expensive - while more beautiful, [[sculpture]]s are usually a superior form of beauty. | + | Silver tiles are surprisingly competitive as a [[fine floor]], which are all resource intensive. [[Impressiveness]] weighs heavily towards the lowest stat, so the small Cleanliness of silver and [[gold tile]]s help. Gold tiles are 10x more expensive - while more beautiful, [[sculpture]]s are usually a superior form of beauty. |
*Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{icon small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead. | *Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{icon small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead. |
Revision as of 17:40, 7 December 2022
Silver tile
For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
Base Stats
- Type
- Floor
- Beauty
- 4
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- +0.2
- Move Speed Factor
- 100%
Creation
- Required Research
- Smithing
- Skill Required
- Construction 3
- Work To Make
- 800 ticks (13.33 secs)
Silver tile is one of the floors that you can construct.
Acquisition
Silver tiles can be constructed once the Smithing research project has been completed. Each tile requires 70 Silvers, 800 ticks (13.33 secs) of work, and a Construction skill of 3.
Summary
Silver tiles gives +4 beauty and has a Cleanliness of +0.2. It also takes 60% the time to clean filth on it. It is not flammable and does not penalize walk speed.
Silver tiles also count as a fine floor for the purposes of nobles.
Analysis
Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of Wealth to the colony. While it is an easy-to-defend way to improve area beauty and cleanliness as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct sculptures to improve room beauty in most circumstances.
There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent mental breaks occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against blood.
Fine flooring
This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Silver tiles are surprisingly competitive as a fine floor, which are all resource intensive. Impressiveness weighs heavily towards the lowest stat, so the small Cleanliness of silver and gold tiles help. Gold tiles are 10x more expensive - while more beautiful, sculptures are usually a superior form of beauty.
- Silver tiles have the same beauty of fine carpets, while only being 6 Market Value higher. Meanwhile, silver tiles are much faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, cloth is easier to grow in massive quantities when the biome supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
- Fine stone tiles are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating stone blocks is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the wealth of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).
Note that carpet requires the seperate Carpet making research. Both silver and fine stone require the Smithing instead, a pre-requsite for many other essential projects.
Version history
- 1.1.2562 - Now considered fine floor.
- 1.4.3523 - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness. to For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.