Difference between revisions of "Crafting spot"
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{{infobox main|production| | {{infobox main|production| | ||
− | |name = Crafting spot | + | | name = Crafting spot |
− | |image = Crafting spot.png|Crafting spot | + | | image = Crafting spot.png|Crafting spot |
− | |description = A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools. | + | | description = A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools. |
− | |type = Building | + | | type = Building |
− | |type2 = Production | + | | type2 = Production |
− | |placeable = true | + | | placeable = true |
− | |passability = standable | + | | passability = standable |
− | |minifiable = false | + | | minifiable = false |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | | | + | | work speed factor = 0.5 |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |facility = tool cabinet | + | | facility = tool cabinet |
− | |work to make = 0 | + | | work to make = 0 |
}} | }} | ||
{{Info|A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}} | {{Info|A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}} | ||
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==Summary== | ==Summary== | ||
− | The following items can be crafted at the {{ | + | The following items can be crafted at the crafting spot. Note that the crafting spot has a [[Property:Work Speed Factor|Work Speed Factor]] of {{P|Work Speed Factor}}, meaning that all bills will take {{#expr:1/{{P|Work Speed Factor}} round 1}}x as long as at most other work stations. |
{{Recipe List}} | {{Recipe List}} | ||
Note that the [[War mask]] and [[Tribal headdress]] can only be crafted by Tribal colonies. | Note that the [[War mask]] and [[Tribal headdress]] can only be crafted by Tribal colonies. | ||
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A [[tool cabinet]] can be placed nearby to increase the work speed at the crafting spot. | A [[tool cabinet]] can be placed nearby to increase the work speed at the crafting spot. | ||
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The "smash mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|450}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the smashing, and produces some steel, plasteel and components depending on the specific type of mechanoid smashed and the [[Mechanoid Shredding Efficiency]] of the smasher. | The "smash mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This requires will {{ticks|450}} of work, modified by the [[Mechanoid Shredding Speed]] of the pawn doing the smashing, and produces some steel, plasteel and components depending on the specific type of mechanoid smashed and the [[Mechanoid Shredding Efficiency]] of the smasher. | ||
− | ==Analysis== | + | == Analysis == |
While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While [[tool cabinet]]s are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets. | While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While [[tool cabinet]]s are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets. | ||
{{nav|production|wide}} | {{nav|production|wide}} | ||
[[Category:Production]] [[Category:Drug Production]] | [[Category:Production]] [[Category:Drug Production]] |
Revision as of 13:40, 8 December 2022
Crafting spot
A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.
Base Stats
- Type
- Building – Production
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
- Facility
- Tool cabinet
- Work Speed Factor
- 50%
Creation
- Work To Make
- 0 ticks (0 secs)
A crafting spot is a 1 x 1 area marked on the ground where a crafter can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.
Acquisition
Crafting spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary
The following items can be crafted at the crafting spot. Note that the crafting spot has a Work Speed Factor of 0.5, meaning that all bills will take 2x as long as at most other work stations.
Note that the War mask and Tribal headdress can only be crafted by Tribal colonies.
A tool cabinet can be placed nearby to increase the work speed at the crafting spot.
Smash mechanoid
In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate.
The "smash mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 450 ticks (7.5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the smashing, and produces some steel, plasteel and components depending on the specific type of mechanoid smashed and the Mechanoid Shredding Efficiency of the smasher.
Analysis
While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While tool cabinets are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets.