Difference between revisions of "Toxifier generator"
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The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map. | The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map. | ||
− | Each generator produces an average of 2 tiles of pollution per day. A [[pollution pump]] cleans 4 tiles of pollution per day, where 6 tiles = 1 [[toxic wastepack]]. The [[wastepack atomizer]] destroys 2 wastepacks a day, or 12 pollution tiles per day. Pumps consume {{Q|Pollution pump|Power Consumption #}}W of [[power]] each, and atomizers consume {{Q|Wastepack atomizer|Power Consumption | + | Each generator produces an average of 2 tiles of pollution per day. A [[pollution pump]] cleans 4 tiles of pollution per day, where 6 tiles = 1 [[toxic wastepack]]. The [[wastepack atomizer]] destroys 2 wastepacks a day, or 12 pollution tiles per day. Pumps consume {{Q|Pollution pump|Power Consumption #}} W of [[power]] each, and atomizers consume {{Q|Wastepack atomizer|Power Consumption}} W. Therefore, a ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of {{#expr:{{P|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{Q|wastepack atomizer|Power Consumption #}}*(1)}} W. |
== Version history == | == Version history == |
Revision as of 04:14, 31 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Toxifier generator
This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- Impassable
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light
- Power
- 1400 W
Creation
- Required Research
- Toxifier generator
- Skill Required
- Construction 4
- Work To Make
- 8,000 ticks (2.22 mins)
The toxifier generator is a power generator added by the Biotech DLC.
Acquisition
Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require 125 Steel, 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.
Once constructed, a Toxifier generator cannot be moved, it can only be deconstructed.
Summary
Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day. The pollution can spread, up to a 27-tile radius from the bottom-left tile. Once all cells in range are polluted, the generator ceases to work until there are unpolluted tiles again.
Analysis
One pollution pump can convert the output of 2 generators into wastepacks. With a pollution pump, a toxifier generator creates 1 wastepack every 3 days, or 20 wastepacks (4 full stacks) per year. A year's worth of waste from 2 generators, 8 full stacks, can easily be frozen or otherwise managed. Pollution can be annoying in the long term, especially with mechanoids. However, "free" and invariable power saves quite a bit of labor compared to wood-fired generators.
Colonists can manually pick up pollution, though it is quite slow, and they'll accumulate toxic buildup.
Clean energy
The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.
Each generator produces an average of 2 tiles of pollution per day. A pollution pump cleans 4 tiles of pollution per day, where 6 tiles = 1 toxic wastepack. The wastepack atomizer destroys 2 wastepacks a day, or 12 pollution tiles per day. Pumps consume -200 W of power each, and atomizers consume -400 W. Therefore, a ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of 7400 W.
Version history
- Biotech DLC Release - Added.