Difference between revisions of "Signal chip"
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== Acquisition == | == Acquisition == | ||
− | A signal chip can be obtained by defeating a hostile [[ | + | A signal chip can be obtained by defeating a hostile [[diabolus]]. |
== Usage == | == Usage == | ||
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== Analysis == | == Analysis == | ||
− | + | {{For|strategies on defeating a diabolus|Diabolus#Analysis}} | |
− | [[Bandwidth pack]]s are the | + | Signal chips are the main reason to call in and fight a diabolus. Standard Mechtech gives access to a variety of mechs ([[pikeman]], [[scyther]], [[scorcher]], [[tunneler]]), and a few mechanitor items. |
+ | |||
+ | Once you have studied a signal chip, [[bandwidth pack]]s are often the most helpful use of signal chips. For {{Required Resources|Bandwidth pack}}, this item gives {{+|9}} [[bandwidth]] and never [[deteriorate|degrades]], nor can it shut down like a [[band node]]. Compared to other signal chip items: | ||
+ | |||
+ | * The [[mechcommander helmet]] gives {{+|6}} bandwidth for 1 signal chip. However, the [[array headset]] also gives +6 bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a [[flak helmet]] while also giving bandwidth. | ||
+ | * [[Control sublink (standard)|Control sublink]]s give {{+|6%}} [[Global Work Speed]] to all labor mechs, for 1 signal chip. Having 9 ''more'' labor mechs often results in more productivity, and basic mechs aren't very costly to build. Once you have bandwidth packs on available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 ''standard'' sublinks per mechanitor, with ''high'' sublinks instead using [[powerfocus chip]]s. | ||
+ | * You can gestate a friendly [[diabolus]] using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are one of the more niche mechs. They also require [[Research#High Mechtech|High Mechtech]] to create. | ||
+ | |||
+ | In the lategame/endgame, diaboli can be summoned and farmed for their [[steel]]. Excess signal chips can be sold to [[trader|exotic goods traders]]. | ||
== Version history == | == Version history == |
Revision as of 00:29, 20 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Signal chip
A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.
A mechanitor can study this chip to help unlock higher tiers of mechtech research.
Base Stats
- Type
- [[]]
- Stack Limit
- 10
- Mass
- 1 kg
- Beauty
- 0.25
- HP
- 100
- Deterioration Rate
- 2.0
- Flammability
- 0%
- defName
- SignalChip
- thingCategories
- Manufactured
Signal chips are a resource added by the Biotech DLC.
Acquisition
A signal chip can be obtained by defeating a hostile diabolus.
Usage
Studying one at a research bench is required to research Standard Mechtech. The chip is not consumed in the process.
They are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Mechcommander helmet | 60 + 6 + 1 | Gear - Armor |
Bandwidth pack | 50 + 8 + 2 | Gear - Utility |
Diabolus | 300 + 300 + 2 + 1 | Mechanoid |
Control sublink (standard) | 1 + 4 | Medical Items - Body Parts |
Mech gestation processor | 1 + 6 | Medical Items - Body Parts |
Analysis
Signal chips are the main reason to call in and fight a diabolus. Standard Mechtech gives access to a variety of mechs (pikeman, scyther, scorcher, tunneler), and a few mechanitor items.
Once you have studied a signal chip, bandwidth packs are often the most helpful use of signal chips. For 50 Steel, 8 Components, 2 Signal chips, this item gives +9 bandwidth and never degrades, nor can it shut down like a band node. Compared to other signal chip items:
- The mechcommander helmet gives +6 bandwidth for 1 signal chip. However, the array headset also gives +6 bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a flak helmet while also giving bandwidth.
- Control sublinks give +6% Global Work Speed to all labor mechs, for 1 signal chip. Having 9 more labor mechs often results in more productivity, and basic mechs aren't very costly to build. Once you have bandwidth packs on available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 standard sublinks per mechanitor, with high sublinks instead using powerfocus chips.
- You can gestate a friendly diabolus using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are one of the more niche mechs. They also require High Mechtech to create.
In the lategame/endgame, diaboli can be summoned and farmed for their steel. Excess signal chips can be sold to exotic goods traders.
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - Flammability reduced to 0%.
- 1.4.3555 - Updated textures for all super-mechanoid chips to look more appropriately ultratech than archotech.
See also
- Powerfocus chip: A similar resource dropped by War queens.
- Nano structuring chip: A similar resource dropped by Apocritons.