Difference between revisions of "Surgery Success Chance Factor"
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}} This stat is applied to beds and other sleeping furniture. | }} This stat is applied to beds and other sleeping furniture. | ||
− | * Note that this stat is specific to the base '''Surgery Success Chance Factor''' of a given ''type'' of [[ | + | * Note that this stat is specific to the base '''Surgery Success Chance Factor''' of a given ''type'' of [[sleep furniture]]. |
− | * When placed in-world, the '''Surgery Success Chance Factor''' of a specific ''item'' of | + | * When placed in-world, the '''Surgery Success Chance Factor''' of a specific ''item'' of sleep furniture changes. It is additionally weighted by [[#Environmental factors|environmental factors]]. |
− | + | In other words, ''''Surgery Success Chance Factor''' is the stat of the ''bed'' and its location. | |
− | + | * For the surgery success stat of a specific ''[[colonist]]'', see [[Medical Surgery Success Chance]]. | |
− | * For the | + | * For the "true" chance of a surgery succeeding, where this factor is one part of the equation, see [[Doctoring#Surgery|Surgery]]. |
== Stats List == | == Stats List == |
Revision as of 21:14, 8 March 2023
Surgery Success Chance Factor is a stat: A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. Its minimum allowed value is 0%. Its default value is 100%. This stat is applied to beds and other sleeping furniture.
- Note that this stat is specific to the base Surgery Success Chance Factor of a given type of sleep furniture.
- When placed in-world, the Surgery Success Chance Factor of a specific item of sleep furniture changes. It is additionally weighted by environmental factors.
In other words, 'Surgery Success Chance Factor is the stat of the bed and its location.
- For the surgery success stat of a specific colonist, see Medical Surgery Success Chance.
- For the "true" chance of a surgery succeeding, where this factor is one part of the equation, see Surgery.
Stats List
Every type of sleep furniture's Surgery Success Chance Factor has a base value stat assigned as follows.
Environmental Factors
When placed in-world, the specific item of Sleep furniture has its Surgery Success Chance Factor stat adjusted based on its environment.
This is calculated as:
Surgery Success Chance Factoritem = Surgery Success Chance Factortype × Room Cleanliness Multiplier × Light Multiplier × Outdoors Multiplier × Quality Multiplier × Product of Facilities Multipliers |
Room Cleanliness Multiplier
The room cleanliness factor for performing surgery is a determined by the value displayed on the room's cleanliness.
Room Cleanliness Factor = 1.05 + Room cleanliness × 0.09 |
The resulting value is limited to a minimum of 0.6 and a maximum of 1.5.
If the surgery is performed outside (i.e. not in a room at all), the cleanliness factor is treated as the minimum.
Light Multiplier
Extremely low levels of light negatively affect the resulting value.
In complete darkness, this can be as little as 0.75. At 50% light level and above, a factor of 1.0 is applied.
This is referred to as Multiplier for light within the Stats tab of the information page.
Multiplier for Light = 0.75 + Light Level × 0.5 |
Outdoors Multiplier
If the item of sleep furniture is placed performed outdoors (i.e. there is no room of which the cleanliness may be assessed), an additional multiplier of 0.85 is applied to the resulting chance of surgery success.
Environment Type | Multiplier |
---|---|
Indoors | 1.00 |
Outdoors | 0.85 |
Quality Multiplier
A multiplier based on the quality of the specific item is applied. This is referred to as the Quality Multiplier within the Stats tab of the information page.
Quality | Multiplier |
---|---|
Awful | 0.90 |
Poor | 0.95 |
Normal | 1.00 |
Good | 1.05 |
Excellent | 1.10 |
Masterwork | 1.15 |
Legendary | 1.30 |
Facilities Multipliers
In addition, facilities placed adjacent to the head of the item of sleep furniture can adjust the stat of the placed item.
The result of these additional factors are displayed under the Facilities heading within the Stats tab of the information page.
Facility Type | Multiplier |
---|---|
Vitals monitor | 1.05 |