Difference between revisions of "Template:Heal Option Table"
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! [[Chemical damage]]<br>- Kidney | ! [[Chemical damage]]<br>- Kidney | ||
− | | {{Check | + | | {{Check}} || {{Cross}}{{RimworldIcon}} |
+ | ---- {{Check}}{{BiotechIcon}} | ||
+ | | {{Check}} || {{Cross}} || {{Cross}} || ? | ||
|- | |- | ||
! [[Chemical damage]]<br>- Other | ! [[Chemical damage]]<br>- Other | ||
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! [[Asthma]] | ! [[Asthma]] | ||
− | | {{Check}}{{ref label|One|One}} || {{Cross}} | + | | {{Check}}{{ref label|One|One}} || {{Cross}} |
+ | ---- {{Check}}{{BiotechIcon}}{{ref label|One|One}} | ||
+ | | {{Check}}{{ref label|Both|Both}} || {{Check}} || {{Check}} || {{Check}}{{Check Tag|One or Both?|When healing asthma, does it heal one lung at a time or does one event heal both?}} | ||
|- | |- | ||
! [[Toxic buildup]] | ! [[Toxic buildup]] | ||
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! [[Blood loss]] | ! [[Blood loss]] | ||
− | | {{Cross}}{{RimworldIcon}} | + | | {{Cross}}{{RimworldIcon}} |
+ | ---- {{Check}}{{BiotechIcon}} | ||
+ | |{{Cross}} || ?{{Check Tag|Detail}} || {{Cross}} || {{Check}} || ? | ||
|- | |- | ||
! [[Food poisoning]] | ! [[Food poisoning]] | ||
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! Damaged<br>- Kidney/Lung | ! Damaged<br>- Kidney/Lung | ||
− | | {{Check}}{{ref label|One|One}} || {{Cross}} | + | | {{Check}}{{ref label|One|One}} || {{Cross}} |
+ | ---- {{Check}}{{BiotechIcon}} | ||
+ | | {{Check}} || {{Cross}} || {{Cross}} || ? | ||
|- | |- | ||
! Damaged<br>- Digits/Eyes/Ears/Tongue | ! Damaged<br>- Digits/Eyes/Ears/Tongue | ||
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! Damaged<br>- Nose | ! Damaged<br>- Nose | ||
− | | {{Cross}} || {{Cross}}{{RimworldIcon}} | + | | {{Cross}} || {{Cross}}{{RimworldIcon}} |
+ | ---- {{Check}}{{RoyaltyIcon}} | ||
+ | | {{Check}} || {{Cross}} || {{Check}} || ? | ||
|- | |- | ||
! Scars<br>- Brain/Neck/Torso | ! Scars<br>- Brain/Neck/Torso |
Revision as of 23:21, 24 April 2023
This page has been suggested for recoding. Reason: Add Genes#Scarless. You can help RimWorld Wiki by improving it. |
Healing method table
Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter pods may help, but each has its own unique list of what it can and cannot cure.
The full comparison table between healing methods is collapsed due to length. Expand to view.
Condition | Transplant | Bionics | Healer mech serum | Luciferium | Biosculpter pod | Scarless |
---|---|---|---|---|---|---|
Alzheimer's | ||||||
Artery blockage | ? | |||||
Dementia | ||||||
Carcinoma | ||||||
Chemical damage - Kidney |
|
? | ||||
Chemical damage - Other |
? | |||||
Cirrhosis | ? | |||||
Frail | ||||||
Cataracts | [One] | [Both] | [One or Both?] | |||
Bad back | ? | |||||
Hearing loss | [One] | [Both] | [Both] | [One or Both?] | ||
Asthma | [One] |
[One] |
[Both] | [One or Both?] | ||
Toxic buildup | ? | |||||
Blood loss |
|
?[Detail] | ? | |||
Food poisoning | [Prev] | ? | ||||
Trauma savant | ? | |||||
Resurrection psychosis | ? | |||||
Blindness | [One] | [Both] | [Both] | [One or Both?] | ||
Sterilized | ? | |||||
Damaged - Heart |
? | |||||
Damaged - Liver |
? | |||||
Damaged - Kidney/Lung |
[One] |
|
? | |||
Damaged - Digits/Eyes/Ears/Tongue |
? | |||||
Damaged - Jaw |
? | |||||
Damaged - Limbs/Stomach/Spine |
? | |||||
Damaged - Nose |
|
? | ||||
Scars - Brain/Neck/Torso |
||||||
Scars - Limbs/Eyes |
||||||
Luciferium need | ||||||
Addictions | ? | |||||
Malaria | [IGS] | ? | ||||
Sleeping sickness | [IGS] | ? | ||||
Flu | [IGS] | ? | ||||
Plague | [IGS] | ? | ||||
Gut worms | ? | |||||
Muscle parasites | ? | |||||
Infection - Limbs/Eyes |
[IGS] | ? | ||||
Infection - Other |
[IGS] | ? | ||||
Fibrous mechanites | ? | |||||
Sensory mechanites | ? | |||||
Paralytic abasia | ? | |||||
Scaria | ? | |||||
Blood rot | ? |
- ^Both Heals both relevant organs if condition is present in both.
- ^One Heals only one organ, even if condition is present in both.
- ^Prev This option prevents the acquisition of new cases of this condition, independent of whether or not it cures existing cases.
- ^IGS While luciferium does not outright cure these diseases, the increase to Immunity Gain Speed can hasten their healing and/or help prevent fatal cases.