Difference between revisions of "Tox pack"

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== Summary ==
 
== Summary ==
Tox packs create [[tox gas]] on the user.
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Tox packs create a cloud of [[tox gas]] centered on the user.
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The pack can only be used once before needing to be refueled, at a cost of {{icon Small|chemfuel||35}} chemfuel. To refuel it, select its user and right-click a pile of chemfuel.
  
 
{{Utility Note}}
 
{{Utility Note}}

Revision as of 18:49, 4 July 2023

Tox pack

Tox pack

A reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents. Once used, it must be reloaded with chemfuel before it can be used again. Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.

Base Stats

Type
GearUtility
Tech Level
Industrial
Market Value
132 Silver [Note]
Mass
3 kg

Apparel

Coverage
Waist
Layer
Belt

Creation

Crafted At
Machining table
Required Research
Tox gas
Skill Required
Crafting 3
Work To Make
60 ticks (1 sec)
Resources to make
Steel 10 + Component 1 + Chemfuel 35

The tox pack is a utility item added by the Biotech DLC that allows the user to deploy tox gas.

Acquisition

Tox packs can be crafted at a Machining table once the Tox gas research project has been completed. They require Steel 10 Steel, Component 1 Component, Chemfuel 35 Chemfuel, 3,600 ticks (1 min) of work, and a Crafting skill of 3.

Summary

Tox packs create a cloud of tox gas centered on the user.

The pack can only be used once before needing to be refueled, at a cost of Chemfuel 35 chemfuel. To refuel it, select its user and right-click a pile of chemfuel.

Like all utility items, a tox pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis

?

Version history