Difference between revisions of "Resurrector mech serum"

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(→‎Corpse preservation: forbid corpses)
(Thanks to User:Aelanna for providing extra detail on reddit.)
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=== Resurrection ailments ===
 
=== Resurrection ailments ===
Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. The chances are reduced when used on a corpse that has had less time to rot, by quickly reviving/freezing them. Possible side effects are:
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{{Stub|section=1|reason=What about refrigeration without freezing? Does it slow the counter comparable to rot time? Finish table once linearity determined}}
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Once revived, pawns will initially be [[downed|incapacitated]] due to [[resurrection sickness]]. Besides this, they may suffer from permanent side effects. Possible side effects are:
 
* [[Dementia]]
 
* [[Dementia]]
 
* [[Blindness]]
 
* [[Blindness]]
 
* [[Resurrection psychosis]], visible 10 days after usage
 
* [[Resurrection psychosis]], visible 10 days after usage
For all of the above, the initial chance is 2%, linearly increasing to 80% after 5 days of '''decay'''. Each are applied separately.
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The chances of these side effects increase with the time spent unfrozen since death. Freezing the dead pawn completely halts the progression of this time, but does not revert previously accrued time. For each of the above, the initial chance is 2%, increasing after 0.1 day of decay and linearly{{Check Tag|Verify|Verify Linearity - disparity with reported % after one day below}} increasing to 80% after 5 days of decay. This chance is applied separately for each of the effects i.e. there is a 5.88% of at least one side effect even if immediately resurrected and a 99.2% chance after 5 days of decay.
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 +
Note the game tracks all time spent unfrozen; it may report that the body is still "Fresh" but that does not mean that it has not accrued decay. At 1 day, the chance of each effect would have risen to 20%{{Check Tag|Verify|Linear increase from 2% to 80% after 5 days would be 15.6% per day isn't it?}} while still reporting that the body is Fresh.
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{| class="wikitable"
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|-
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! rowspan=2"| Time unfrozen since death !! colspan=2"| Chance of
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|-
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! A given side effect !! Any side effect
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|-
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| 0 Days  || 2% || {{%|1-(1-0.02)^3 round 4}}
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|-
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| 1 Days  || ?% || ?%<!--{{%|1-(1-0.?)^3 round 4}} -->
 +
|-
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| 2 Days  || ?% || ?%<!--{{%|1-(1-0.?)^3 round 4}} -->
 +
|-
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| 3 Days  || ?% || ?%<!--{{%|1-(1-0.?)^3 round 4}} -->
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|-
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| 4 Days  || ?% || ?%<!--{{%|1-(1-0.?)^3 round 4}} -->
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|-
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| 5 Days  || 80% || {{%|1-(1-0.80)^3 round 4}}
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|}
  
 
== Analysis ==
 
== Analysis ==

Revision as of 23:01, 29 October 2023

Resurrector mech serum

Resurrector mech serum

A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after death, mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.

Base Stats

Type
Exotic item
Tech Level
Ultra
Market Value
1700 Silver
Stack Limit
10
Mass
0.2 kg
HP
80
Deterioration Rate
2
Flammability
0%
Path Cost
15 (46%)
Technical
defName
MechSerumResurrector


The resurrector mech serum is an item found in quests that can resurrect any deceased human or animal.

Acquisition

Resurrector mech serums cannot be crafted nor bought from traders. Instead, they can only be acquired as a reward for performing quests or found in ancient shrines. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a serum in a given play-through.

Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

Summary

A resurrector mech serum can be used on any non-desiccated organic corpse, human or animal, even rotting ones. Select a colonist and right-click the serum, then click a valid target. They will use the serum on the corpse, returning it to life. This will restore missing organs and eliminate all health problems, except for brain injury and Luciferium addiction. Artificial body parts are not affected, and any pregnantContent added by the Biotech DLC deceased human or animal will retain their pregnancy when revived by the resurrector mech serum and their pregnancy will continue.

Using the serum removes the "Tainted" tag from any clothing worn on the dead. Any eligible titleContent added by the Royalty DLC is immediately passed on to the heir, and won't be received even when revived.

Resurrection ailments

Once revived, pawns will initially be incapacitated due to resurrection sickness. Besides this, they may suffer from permanent side effects. Possible side effects are:

The chances of these side effects increase with the time spent unfrozen since death. Freezing the dead pawn completely halts the progression of this time, but does not revert previously accrued time. For each of the above, the initial chance is 2%, increasing after 0.1 day of decay and linearly[Verify] increasing to 80% after 5 days of decay. This chance is applied separately for each of the effects i.e. there is a 5.88% of at least one side effect even if immediately resurrected and a 99.2% chance after 5 days of decay.

Note the game tracks all time spent unfrozen; it may report that the body is still "Fresh" but that does not mean that it has not accrued decay. At 1 day, the chance of each effect would have risen to 20%[Verify] while still reporting that the body is Fresh.

Time unfrozen since death Chance of
A given side effect Any side effect
0 Days 2% 5.88%
1 Days ?% ?%
2 Days ?% ?%
3 Days ?% ?%
4 Days ?% ?%
5 Days 80% 99.2%

Analysis

By destroying the head, the resurrector mech serum can be used to heal brain injuries. Extracting the skullContent added by the Ideology DLC will destroy the head safely and consistently. Without the Ideology DLC, you can eat the corpse. However, this is inconsistent and risks them consuming the corpse entirely. By intentionally killing a pawn, this can be used as a substitute for a healer mech serum, but always comes with the risk of resurrection psychosis, which is inevitably fatal unless a healer mech serum is used.

Using it on an enemy corpse will not convert them towards your side. They will remain hostile. However, since they return to life incapacitated, you can easily arrest and capture them. Using it on wild animal will not tame it.

Corpse preservation

  • Colony pets may feed from the corpse of the intended body if within reach. Consider forbidding the corpse until you can control/micromanage what happens to it.
  • Storing dead colonists in a freezer or other cold room will allow for resurrecting them long after death without higher risks of side effects. It may be worth constructing a room with sarcophagi in it if you wish to preserve them.

Version history

  • 0.18.1722 - Added as Resurrector mechanite superdose
  • 1.1.2563 - Now removes royal titles,Content added by the Royalty DLC to prevent duplicating them.
  • 1.2.2719 - Fix: Colonists can lose their psylink Content added by the Royalty DLC entirely when being resurrected.
  • 1.3.3287 - Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application.