Difference between revisions of "Incendiary shell"
m (→Analysis) |
(added ingredient list) |
||
Line 1: | Line 1: | ||
{{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}} | {{Image wanted|reason=Image of AoE and of full stack AoE (designated by color) in a style similar to [[:File:Skip shield radius.jpg]]. Detonate on tiles to show chemfuel puddle distribution}} | ||
− | {{ | + | {{Infobox main|resource |
| name = Incendiary shell | | name = Incendiary shell | ||
| image = Shell incendiary a.png | | image = Shell incendiary a.png | ||
Line 36: | Line 36: | ||
== Acquisition == | == Acquisition == | ||
− | Incendiary shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel cost is increased to 20 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled. | + | Incendiary shells can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The steel cost is increased to 20 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled. |
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
== Summary == | == Summary == | ||
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | ||
− | When damaged beyond 70% of its health, it will explode after between {{ | + | When damaged beyond 70% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. |
They are also used in the construction of [[IED incendiary trap]]s. | They are also used in the construction of [[IED incendiary trap]]s. | ||
Line 69: | Line 72: | ||
* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected. | ||
− | {{ | + | {{Nav|security|wide}} |
[[Category: Mortar shells]] | [[Category: Mortar shells]] |
Revision as of 16:27, 12 December 2023
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Image of AoE and of full stack AoE (designated by color) in a style similar to File:Skip shield radius.jpg. Detonate on tiles to show chemfuel puddle distribution. |
Incendiary shell
A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted Resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ranged Combat
- Damage
- 10 dmg (Flame)
- Velocity
- 41 (m/s)
- Blast Radius
- 2.9
Creation
- defName
- Shell_Incendiary
- thingCategories
- MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
- tradeTags
- MortarShells
The incendiary shell is a type of mortar shell that explodes into a conflagration, dealing flame damage and setting the area alight.
Acquisition
Incendiary shells can be crafted at a Machining table once the Mortars research project has been completed. They require 10 Steel, 20 Chemfuel, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The steel cost is increased to 20 if the Classic Mortars difficulty option is enabled.
They can also be purchased from traders.
Usage
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED incendiary trap | 2 | Building - Security |
Summary
When fired from a mortar, incendiary shells deal 10 Flame damage in a 2.9 tile radius. They also set the area on fire and creating chemfuel puddles which themselves burn.
When damaged beyond 70% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), dealing 10 Flame damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 6 tiles at a full stack of 25.
They are also used in the construction of IED incendiary traps.
Analysis
Incendiary shells are most useful against sieges - stationary targets with explosive mortar shells to light on fire. The fire makes it more likely to "hit" an explosive target than regular high-explosive shells, but watch out for pawns with firefoam pop packs.
Otherwise, incendiary shells are of limited use. The other "main" target of mortars, stationary mechanoids, are completely immune to fire. For ordinary raids, fire spreads too slowly to be useful in combat. As mobile raiders are smart enough to avoid fire, only a direct hit would cause damage. As high-explosive shells deal much more damage on direct impact, use those instead. Note that the game will automatically cause rain if fires get too far out of control.
Sieges can and will use incendiary shells against you, which will ravage through rooms floored with carpet, hay, storage rooms filled with flammable items. Firefoam poppers are very strong at protecting against fire.
Storage
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
Gallery
Version history
- 0.18.1722 - Added to replace mortar type system.
- 1.1 - crafting cost was increased (15 --> 20 steel and chemfuel cost).
- 1.3.3066 - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.