Difference between revisions of "Smoke shell"
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When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds | When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds | ||
− | When damaged beyond | + | When damaged beyond 20% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. |
They are also used in the construction of [[IED smoke trap]]s. | They are also used in the construction of [[IED smoke trap]]s. |
Revision as of 11:09, 21 December 2023
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This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to File:Skip shield radius.jpg. |
Smoke shell
A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted Resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ranged Combat
- Damage
- 0 dmg (Smoke)
- Velocity
- 41 (m/s)
- Blast Radius
- 7.2
Creation
- defName
- Shell_Smoke
- thingCategories
- MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
- tradeTags
- MortarShells
The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for ?? seconds
Acquisition
Smoke shells can be crafted at a Machining table once the Mortars research project has been completed. They require 25 Steel, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.
It can also be purchased from traders.
Usage
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED smoke trap | 2 | Building - Security |
Summary
When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for ?? seconds
When damaged beyond 20% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 14.1 tiles at a full stack of 25.
They are also used in the construction of IED smoke traps.
Analysis
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The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.
Version history
- 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.