Difference between revisions of "Farskip"
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== Version history == | == Version history == | ||
* [[Version/1.2.2719|1.2.2719]] - Added. | * [[Version/1.2.2719|1.2.2719]] - Added. | ||
+ | * [[Version/1.2.2753|1.2.2753]] - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight. | ||
+ | * [[Version/1.3.3074|1.3.3074]] - Fix: Farskip with [[Relic]]{{IdeologyIcon}} gives debuff from losing the relic. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again. | ||
{{Nav|psycasts|wide}} | {{Nav|psycasts|wide}} | ||
[[Category: Psycasts]] | [[Category: Psycasts]] |
Revision as of 08:53, 30 March 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Farskip
Farskip is a level 5 psycast that drives pawns insane in its area of effect.
Acquisition
There are two ways to acquire Farskip:
- A randomly selected level 5 psycast is granted to the psycaster when they gain psylink level 5. Farskip is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Farskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
Analysis
Version history
- 1.2.2719 - Added.
- 1.2.2753 - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight.
- 1.3.3074 - Fix: Farskip with Relic gives debuff from losing the relic.
- 1.4.3555 - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.