Difference between revisions of "Waterskip"
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Line 6: | Line 6: | ||
| image = Waterskip.png | | image = Waterskip.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers. |
− | | psylink level = | + | | psylink level = 2 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 24.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.015 |
− | | neural heat gain = | + | | neural heat gain = 25 |
− | | effect radius = | + | | effect radius = 1.9 |
| duration = | | duration = | ||
| duration multiplier = | | duration multiplier = | ||
Line 28: | Line 28: | ||
Does it cause zzts like rain? | Does it cause zzts like rain? | ||
Does it change flammability? | Does it change flammability? | ||
− | + | <casterMustBeCapableOfViolence>false</ | |
+ | <canTargetPawns>False</canTargetPawns> | ||
+ | <canTargetLocations>True</canTargetLocations> | ||
== Analysis == | == Analysis == |
Revision as of 11:52, 4 April 2024
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Waterskip
Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 2
- Psyfocus Cost
- 1.5%
- Neural Heat Gain
- 25
- Casting Time
- 60 ticks (1 sec)
- Range
- 24.9 tiles
- Effect Radius
- 1.9 tiles
Waterskip is a level 2 psycast that drives creates water in its area of effect, putting out fires.
Acquisition
There are two ways to acquire Waterskip:
- A randomly selected level 2 psycast is granted to the psycaster when they gain psylink level 2. Waterskip is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Waterskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
Does it make pawns wet? Does it cause zzts like rain? Does it change flammability? <casterMustBeCapableOfViolence>false</ <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>
Analysis
Version history
- 1.1.2647 - Added.