Difference between revisions of "Invisibility"
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Invisibility | | name = Invisibility | ||
| image = Invisibility.png | | image = Invisibility.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time. |
− | | psylink level = | + | | psylink level = 5 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 19.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.03 |
− | | neural heat gain = | + | | neural heat gain = 45 |
| effect radius = | | effect radius = | ||
− | | duration = | + | | duration = 900 |
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | <onlyManualCast>True</onlyManualCast> | ||
+ | <canTargetSelf>True</canTargetSelf> | ||
+ | <canTargetAnimals>True</canTargetAnimals> | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason= 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this}} | ||
+ | * '''Invisibility''' makes enemies unable to target your allies. | ||
+ | ** It is not broken on attacking making it a good choice for close-ranged attackers. | ||
+ | *** Can be used to protect a single [[Defense_tactics#Melee_blocking|melee blocker]] against medium and large enemies, but won't block small enemies. | ||
+ | ** Self-cast to allow your psycaster to safely get within range. | ||
+ | ** Cast on snipers to aggro sieges or mech clusters. | ||
+ | ** Cast on wielders of [[Doomsday rocket launcher|doomsday rocket launchers]] and the like to give them time to fire. | ||
== Version history == | == Version history == |
Revision as of 12:36, 4 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Invisibility
Invisibility is a level 5 psycast that drives pawns insane in its area of effect.
Acquisition
There are two ways to acquire the psycast Invisibility:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Invisibility can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
<onlyManualCast>True</onlyManualCast> <canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals>
Analysis
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) 1.5 is going to change this. You can help the RimWorld Wiki by improving it. |
- Invisibility makes enemies unable to target your allies.
- It is not broken on attacking making it a good choice for close-ranged attackers.
- Can be used to protect a single melee blocker against medium and large enemies, but won't block small enemies.
- Self-cast to allow your psycaster to safely get within range.
- Cast on snipers to aggro sieges or mech clusters.
- Cast on wielders of doomsday rocket launchers and the like to give them time to fire.
- It is not broken on attacking making it a good choice for close-ranged attackers.
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Cost increased from 30 to 45, range increased from 10 to 15.