Difference between revisions of "Solar pinhole"

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== Acquisition ==
 
== Acquisition ==
There are two ways to acquire {{P|Name}}:
+
{{Acquisition}}
# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
 
# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
 
  
 
== Summary ==
 
== Summary ==

Revision as of 12:52, 4 April 2024

Solar pinhole

Solar pinhole

Base Stats

Type
Psycast

Solar pinhole is a level 1 psycast that creates a source of light and heat for a duration.

Acquisition

There are two ways to acquire the psycast Solar pinhole:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Solar pinhole can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Analysis

Solar pinhole can be used to warm rooms during a cold snap if you don't have enough heaters. Since solar pinholes are relatively inexpensive psyfocus-wise, multiple can be cast if needed.

Use it when mining deep underground to avoid the darkness work speed penalty without having to build long, temporary, and/or redundant infrastructure.

Also good for icesheet or other places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on geysers and allow more rapid and/or flexible expansion.

Version history

  • 1.2.2719 - Added.
  • 1.4.3580 - Fix: Solar Pinhole cannot be created over non-edifice buildings.