Difference between revisions of "Waterskip"

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<canTargetPawns>False</canTargetPawns>
 
<canTargetPawns>False</canTargetPawns>
 
<canTargetLocations>True</canTargetLocations>
 
<canTargetLocations>True</canTargetLocations>
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Can be used to reveal revenants.{{AnomalyIcon}€
  
 
== Analysis ==
 
== Analysis ==

Revision as of 22:14, 28 April 2024

Waterskip

Waterskip

Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.

Base Stats

Type
Psycast

Ability

Psylink Level
2
Psyfocus Cost
1.5%
Neural Heat Gain
25
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
1.9 tiles
Caster Must Be Capable of Violence
False

Waterskip is a level 2 psycast that drives creates water in its area of effect, putting out fires.

Acquisition

There are two ways to acquire the psycast Waterskip:

  1. Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
  2. Waterskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Does it make pawns wet? Does it cause zzts like rain? Does it change flammability? <casterMustBeCapableOfViolence>false</ <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>


Can be used to reveal revenants.{{AnomalyIcon}€

Analysis

Version history