Difference between revisions of "Deadlife shell"
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When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies. | When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies. | ||
− | They are also used in the construction of [[IED deadlife | + | They are also used in the construction of [[IED deadlife trap]]s. |
== Analysis == | == Analysis == |
Revision as of 10:25, 29 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resource – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.
Acquisition
Deadlife shells can be crafted at a Bioferrite shaper once the Deadlife dust dark research project has been completed. They require 25 Bioferrite and a Crafting skill of 4.
Summary
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
They are also used in the construction of IED deadlife traps.
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.