Difference between revisions of "Manhunter pulse"
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** Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases. | ** Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases. | ||
** If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining. | ** If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining. | ||
+ | |||
+ | Excellent against [[fleshbeast]]s | ||
== Version history == | == Version history == |
Revision as of 21:43, 10 June 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Manhunter pulse
Manhunter pulse is a level 6 psycast that drives animals manhunter in its area of effect.
Acquisition
There are two ways to acquire the psycast Manhunter pulse:
- Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
- Manhunter pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
<canTargetHumans>False</canTargetHumans> <canTargetMechs>False</canTargetMechs> <canTargetAnimals>True</canTargetAnimals> <canTargetLocations>True</canTargetLocations>
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
Drive nearby animals into a manhunting rage using a psychic pulse.
- Manhunter Pulse causes all animals in a large targeted area to become manhunter.
- Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases.
- If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining.
Excellent against fleshbeasts
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Radius reduced from 30 to 28, cost increased from 40 to 50.