Difference between revisions of "Toughspike"

From RimWorld Wiki
Jump to navigation Jump to search
m (entity nav)
Line 25: Line 25:
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
 +
{{Nav|entity|wide}}
 
[[Category: Entities]]
 
[[Category: Entities]]
 
[[Category: Fleshbeasts]]
 
[[Category: Fleshbeasts]]

Revision as of 18:02, 27 August 2024

Toughspike

Toughspike

Base Stats

Type
Entity

Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]

Summary

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

Containment

?

Analysis

? ideally suited to nuggetization by hypothermia.

Version history