Difference between revisions of "Wallraise"
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| neural heat gain = 35 | | neural heat gain = 35 | ||
| effect radius = | | effect radius = | ||
− | | duration = | + | | duration = 10000 |
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
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== Summary == | == Summary == | ||
− | The wallraise psycast creates a cross-shaped set of wall 3 blocks across and 3 blocks wide at the target location. Each wall has 100 HP and lasts for 4 in-game hours or {{ticks| | + | The wallraise psycast creates a cross-shaped set of wall 3 blocks across and 3 blocks wide at the target location. Each wall has 100 HP and lasts for 4 in-game hours or {{ticks|{{P|Duration}}}}. |
The walls cannot intersect other walls, but will shunt items{{Check Tag|Pawns?}} out of the way, moving them to a nearby, clear tile. | The walls cannot intersect other walls, but will shunt items{{Check Tag|Pawns?}} out of the way, moving them to a nearby, clear tile. | ||
Revision as of 13:53, 28 September 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This page has been suggested for recoding. Reason: Consider adding non-property setting infobox for the raised wall.. You can help RimWorld Wiki by improving it. |
Wallraise
Wallraise is a level 4 psycast that creates a set of temporary walls in its area of effect.
Acquisition
There are two ways to acquire the psycast Wallraise:
- Upon reaching psylink level 4, a random psycast of level 4 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 4 psycast.
- Wallraise can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
The wallraise psycast creates a cross-shaped set of wall 3 blocks across and 3 blocks wide at the target location. Each wall has 100 HP and lasts for 4 in-game hours or 10,000 ticks (2.78 mins). The walls cannot intersect other walls, but will shunt items[Pawns?] out of the way, moving them to a nearby, clear tile.
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Wallraise creates a wall of rocks in a cross shape.
- Creates impromptu cover for your shooters to shelter behind.
- Use to create LOS blocker against rocket launchers that are about to fire. If you are quick you can even block the rockets mid-flight. Note the 60 ticks (1 sec) casting time, though it can be reduced by reducing Aiming Time.
- Blocking access to doors and forcing different enemy pathing
- Temporarily plug gaps made in animal pens during raider attacks (best used by positioning a rock wall adjacent to the gap, not directly in it, so that the pen is enclosed while still leaving the gap itself accessible for rebuilding).
- Protecting Unstable power cells while in mech clusters from mortar fire, gunfire, and secondary explosions.
- Casting Wallraise on fire will extinguish it and prevent it from spreading again, although it's strictly worse than Waterskip in that regard.
- Walling in vulnerable pawns far from the base (requires two)
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Range reduced from 25 to 20, cost increased from 25 to 35.
- 1.2.2719 - Added visual effect for wallraise rocks expiring.