Difference between revisions of "Hediffs/Biotech"
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{{Biotech}} | {{Biotech}} | ||
=== Global === | === Global === |
Revision as of 00:28, 9 October 2024
|
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Global
|- id="Pregnant (human)" id="Pregnant human"
! Pregnant (human)
- Def Name:
PregnantHuman - Label:
pregnant - Label Noun:
pregnancy - Debug Label Extra:
human
|
|
- Hediff Class: Hediff_Pregnant
- Default Label Color:
- Is Bad: false
- Initial Severity: 0.1%
- Prevents Pregnancy: true
- Pregnant: true
- Comps
- Message After Ticks
- Ticks: 600 ticks (10 secs)
- Letter Label:
{0_labelShort} pregnant - Letter Text:
{0_labelShort} is pregnant! - Letter Type: HumanPregnancy
- Comp Class: HediffComp_PregnantHuman
- Message After Ticks
|
Label | Parameters |
---|---|
first trimester |
|
second trimester |
|
third trimester |
|
|- id="Morning sickness" ! Morning sickness
- Def Name:
MorningSickness - Label:
morning sickness
|
|
- Hediff Class: HediffWithComps
- Makes Sick Thought: true
- Comps: Disappears
|
Label | Parameters |
---|---|
Morning sickness |
|
|- id="Pregnancy mood" ! Pregnancy mood
- Def Name:
PregnancyMood - Label:
pregnancy mood
|
|
- Hediff Class: HediffWithComps
- Comps
| -
|- id="Labor (dilation)"
! Labor (dilation)
- Def Name:
PregnancyLabor - Label:
labor (dilation)
|
|
- Hediff Class: Hediff_Labor
- Blocks Sleeping: true
- Prevents Pregnancy: true
- Pregnant: true
- Comps
- Disappears
- Randomize Stage With Interval
- Effecter
- State Effecter: LaborEarly
|
Label | Parameters |
---|---|
mild |
|
intense |
|
debilitating |
|
|- id="Labor (pushing)" ! Labor (pushing)
- Def Name:
PregnancyLaborPushing - Label:
labor (pushing)
|
|
- Hediff Class: Hediff_LaborPushing
- Blocks Sleeping: true
- Prevents Crawling: true
- Prevents Pregnancy: true
- Pregnant: true
- Comps
|
Label | Parameters |
---|---|
Labor (pushing) |
|
|- id="Postpartum exhaustion" ! Postpartum exhaustion
- Def Name:
PostpartumExhaustion - Label:
postpartum exhaustion
|
|
- Hediff Class: HediffWithComps
- Initial Severity: 0.1%
- Comps
- Disappears
- Disappears After Ticks: 40,000 ticks (16 in-game hours)
- Show Remaining Time: true
- Severity Per Day: +66.667%
- Disappears
|
Label | Parameters |
---|---|
- |
|
- |
|
|- id="Stillborn" ! Stillborn
- Def Name:
Stillborn - Label:
stillborn
|
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Makes Sick Thought: true
- Initial Severity: 0%
- Lethal Severity: 0%
- Remove On Redress Chance By Days Curve:
Days | Chance |
---|---|
0 | 0% |
2 | 0% |
7 | 50% |
20 | 100% |
| -
|- id="Infant illness"
! Infant illness
- Def Name:
InfantIllness - Label:
infant illness
| Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.
The illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.
Effects of various birth complications |
- Hediff Class: HediffWithComps
- Default Label Color:
- Tendable: true
- Makes Sick Thought: true
- Initial Severity: 40%
- Lethal Severity: 100%
- Comps
Label Prefix | Description Extra | Severity Per Day |
---|---|---|
grave | that are life threatening without exceptional medical care and glitterworld medicine. | +50% |
bad | that are life threatening without good medical care and standard medicine. | +30% |
common | that can be life threatening without basic medicine and tending. | +10% |
mild | which make the baby slightly ill but, at this rate, they will recover on their own. | −25% |
- Tend Duration
- Base Tend Duration Hours: 18
- Tend Overlap Hours: 6
- Severity Per Day Tended: −35%
- Immunizable
- Immunity Per Day Sick: +10%
- Severity Per Day Immune: −70%
- Immunity Per Day Not Sick: −70%
- Hidden: true
- Tend Duration
- Remove On Redress Chance By Days Curve:
Days | Chance |
---|---|
0 | 0% |
2 | 0% |
7 | 50% |
20 | 100% |
|
Label | Parameters |
---|---|
minor |
|
major |
|
extreme |
|
extreme |
|
|- id="Lactating" ! Lactating
- Def Name:
Lactating - Label:
lactating
|
The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.
People who are lactating will have a harder time becoming pregnant.
|
- Hediff Class: HediffWithComps
- Initial Severity: 100%
- Ever Curable By Item: false
- Comps
- Severity Per Day: −10%
- Message On Removal
- Message On Non Zero Severity: false
- Message:
{0} is no longer lactating due to not breastfeeding for 10 days. - Message Type: SilentInput
- Only Message For Colonists Or Prisoners: true
- Lactating
- Ticks To Full Charge: 15,000 ticks (6 in-game hours) (6 hrs: 2 to feed a baby and 4 to recover.)
- Initial Charge: 0.125
- full Charge Amount: 0.125
- Label In Brackets:
milk fullness {CHARGEFACTOR_percentage} - Min Charge To Activate: 0.031
- Remove If Other Hediff
- Hediffs: Malnutrition
- Stages: 2~
- MTB Hours: 4
- Message:
{0} is no longer lactating due to malnutrition. - Message Type: SilentInput
- Only Message For Colonists Or Prisoners: true
|
Label | Parameters |
---|---|
Lactating |
|
|- id="Ovum extracted" ! Ovum extracted
- Def Name:
OvumExtracted - Label:
ovum extracted
|
|
- Hediff Class: HediffWithComps
- Initial Severity: 100%
- Ever Curable By Item: false
- Tags: OvumExtracted
- Comps
- Disappears
- Disappears After Ticks: 600,000 ticks (10 in-game days)
- Show Remaining Time: true
- Disappears
| -
|- id="Pollution stimulus"
! Pollution stimulus
- Def Name:
PollutionStimulus - Label:
pollution stimulus
|
This creature has been energized by exposure to pollution.
The pollution-stimulus response was originally engineered to help giant insects in their role as anti-mechanoid bioweapons. However, the gene has since been used to help people function in polluted areas as well.
This creature has been energized by exposure to pollution.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Makes Sick Thought: false
- Scenario Can Add: false
- Min Severity: 0%
- Initial Severity: 1%
- Max Severity: 100%
- Comps: Pollution
|
Label | Parameters |
---|---|
minor |
|
moderate |
|
maximum |
|
Local
|- id="Vasectomy"
! Vasectomy
- Def Name:
Vasectomy - Label:
vasectomy
|
|
- Hediff Class: Hediff
- Default Label Color:
- Initial Severity: 100%
- Prevents Pregnancy: true
- Tags: ReversibleSterilized
- Ever Curable By Item: false
|
Label | Parameters |
---|---|
Vasectomy |
|
|- id="Implanted IUD" ! Implanted IUD
- Def Name:
ImplantedIUD - Label:
implanted IUD
|
|
- Hediff Class: Hediff
- Default Label Color:
- Initial Severity: 100%
- Prevents Pregnancy: true
- Tags: ReversibleSterilized
- Ever Curable By Item: false
|
Label | Parameters |
---|---|
Implanted IUD |
|
|- id="Tubal ligation" ! Tubal ligation
- Def Name:
TubalLigation - Label:
tubal ligation
|
|
- Hediff Class: Hediff
- Default Label Color:
- Initial Severity: 100%
- Prevents Pregnancy: true
- Tags: ReversibleSterilized
- Ever Curable By Item: false
|
Label | Parameters |
---|---|
Tubal ligation |
|
|- id="Bloodfeeder mark" ! Bloodfeeder mark
- Def Name:
BloodfeederMark - Label:
bloodfeeder mark - Label Noun:
a bloodfeeder mark
| Two small puncture wounds. |
- Hediff Class: HediffWithComps
- Tendable: false
- Comps: Disappears
- Disappears After Ticks: 15,000 ticks (6 in-game hours)
|
Label | Parameters |
---|---|
Bloodfeeder mark |
|
|- id="Tox gas" ! Tox gas
- Def Name:
ToxGasExposure - Label:
tox gas
|
|
- Hediff Class: HediffWithComps
- Initial Severity: 1
- Max Severity: 3
- Can Apply DOD Chance For Capacity Changes: true
- Comps: Severity From Gas Density Direct
- Gas Type: Tox gas
- Density Stages: 20%, 50%, 100%
Gas Density |
Tox Gas Severity |
---|---|
20% | 1 |
50% | 2 |
100% | 3 |
|
Label | Parameters |
---|---|
mild | |
moderate | |
severe |
|- id="Beam burn" | Beam burn
- Def Name:
BeamWound - Label:
beam burn - Label Noun:
a beam burn - Label Noun Pretty:
{0} in the {1}
| A beam burn. |
- Hediff Class: Injury
- Tendable: true
- Display Wound: true
- Comps
- Tend Duration
- Label Tended Well: bandaged
- Label Tended Well Inner: sutured
- Label Solid Tended Well: set
- Gets Permanent
- Permanent Label: old beam wound
- Instantly Permanent Label: permanent beam injury
- Tend Duration
- Injury Props
- Pain Per Severity: +1.25%
- Average Pain Per Severity Permanent: +0.625%
- Bleed Rate: +6%
- Can Merge: false
- Destroyed Label: Burned off
- Destroyed Out Label: Burned out
| -
Body Parts
|- id="Detoxifier lung"
! Detoxifier lung
- Def Name:
DetoxifierLung - Label:
detoxifier lung - Label Noun:
a detoxifier lung
| An installed detoxifier lung. Prevents lung rot in this lung and negates the irritation of acidic smog.
Note that the detoxifier lung does not prevent the irritating effect of tox gas.
- Description Hyperlinks:
View: Detoxifier lung
View: Lung rot
|
- Hediff Class: Hediff_AddedPart
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Counts As Added Part Or Implant: true
- Allow Mothball If Low Priority World Pawn: true
- Prevents Lung Rot: true
- Spawn Thing On Removed: Detoxifier lung
- Added Part Props:
Solid | Part Efficiency | Better Than Natural |
---|---|---|
true | 110% | true |
|
Label | Parameters |
---|---|
Detoxifier lung |
|
|- id="Detoxifier kidney" ! Detoxifier kidney
- Def Name:
DetoxifierKidney - Label:
detoxifier kidney - Label Noun:
a detoxifier kidney
|
- Description Hyperlinks:
View: Detoxifier kidney
|
- Hediff Class: Hediff_AddedPart
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Counts As Added Part Or Implant: true
- Allow Mothball If Low Priority World Pawn: true
- Spawn Thing On Removed: Detoxifier kidney
- Added Part Props:
Solid | Part Efficiency | Better Than Natural |
---|---|---|
true | 110% | true |
|
Label | Parameters |
---|---|
Detoxifier kidney |
|
Various
|- id="Deathresting" ! Deathresting
- Def Name:
Deathrest - Label:
deathresting
|
|
- Hediff Class: Hediff_Deathrest
- Default Label Color:
- Ever Curable By Item: false
- Is Bad: false
- Record Downed Tale: false
|
Label | Parameters |
---|---|
Deathresting |
|
|- id="Interrupted deathrest" ! Interrupted deathrest
- Def Name:
InterruptedDeathrest - Label:
interrupted deathrest
|
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Makes Sick Thought: true
- Initial Severity: 0.1%
- Comps: Disappears
- Disappears After Ticks: 300,000 ticks (5 in-game days)
- Show Remaining Time: true
|
Label | Parameters |
---|---|
Interrupted deathrest |
|
|- id="Deathrest exhaustion" ! Deathrest exhaustion
- Def Name:
DeathrestExhaustion - Label:
deathrest exhaustion
|
|
- Hediff Class: Hediff
- Default Label Color:
|
Label | Parameters |
---|---|
Deathrest exhaustion |
|
|- id="Hemogen craving" ! Hemogen craving
- Def Name:
HemogenCraving - Label:
hemogen craving
|
|
- Hediff Class: Hediff_HemogenCraving
- Default Label Color:
- Initial Severity: 1%
- Max Severity: 100%
- Ever Curable By Item: false
- Comps: Severity From Hemogen
- Severity Per Hour Empty: +5%
- Severity Per Hour Hemogen: −10%
|
Label | Parameters |
---|---|
minor |
|
moderate |
|
major |
|
|- id="Regeneration coma" ! Regeneration coma
- Def Name:
RegenerationComa - Label:
regeneration coma
|
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Force Remove On Resurrection: true
- Initial Severity: 0.1%
- Comps: Disappears
- Comp Class: HediffComp_DisappearsPausable_LethalInjuries
- Disappears After Ticks: 420,000 ticks (7 in-game days)
- Show Remaining Time: true
|
Label | Parameters |
---|---|
Regeneration coma |
|
|- id="Xenogermination coma" ! Xenogermination coma
- Def Name:
XenogerminationComa - Label:
xenogermination coma
|
A xenogerm was implanted in this person. The xenogerm needs time to integrate itself into the host and modify the genes and chemistry of various tissues throughout the body. During this time, the person cannot safely wake up, so the xenogerm keeps them in a coma.
The duration of this coma can be reduced by implanting a xenogerm with better medical facilities and more skilled doctors.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Initial Severity: 0.1%
- Max Severity: 100%
- Ever Curable By Item: false
- Comps: Disappears
- Disappears After Ticks: 120,000 ticks (2 in-game days) (Average coma duration based on ImplantXenogerm surgery outcome.)
- Show Remaining Time: true
- Can Use Decimals Short Form: true
|
Label | Parameters |
---|---|
Xenogermination coma |
|
|- id="Gene loss shock" ! Gene loss shock
- Def Name:
XenogermLossShock - Label:
gene loss shock
|
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Initial Severity: 0.1%
- Deprioritize Healing: true
- Ever Curable By Item: false
- Comps: Disappears
- Disappears After Ticks: 120,000 ticks (2 in-game days)
- Show Remaining Time: true
|
Label | Parameters |
---|---|
Gene loss shock |
|
|- id="Genes regrowing" ! Genes regrowing
- Def Name:
XenogermReplicating - Label:
genes regrowing
|
|
- Hediff Class: HediffWithComps
- Ever Curable By Item: false
- Force Remove On Resurrection: true
- Initial Severity: 1
- Comps: Disappears
|
Label | Parameters |
---|---|
- | - |
- |
|
|- id="Chemical dependency" ! Chemical dependency
- Def Name:
GeneticDrugNeed - Label:
chemical dependency
|
This person has a genetically-induced biochemical dependency on a specific drug. Without regular doses of the drug, their body cannot maintain itself in a healthy state and they will suffer degrading health and mood until they die.
Takes effect after age: 13.
|
- Hediff Class: Hediff_ChemicalDependency
- Ever Curable By Item: false
- Initial Severity: 0
- Max Severity: 12
- Lethal Severity: 12
- Allow Mothball If Low Priority World Pawn: true
- Comps: Severity Per Day: +0.2
- Min Age: 13
|
Label | Parameters |
---|---|
- |
|
- |
|
deficiency |
|
Override Label: deficiency coma |
|
|- id="Bio-starvation" ! Bio-starvation
- Def Name:
BioStarvation - Label:
bio-starvation
|
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Max Severity: 600%
- Comps: Severity Per Day: −100%
- Show Days To Recover: true
- Show Hours To Recover: true
|
Label | Parameters |
---|---|
Bio-starvation |
|
|- id="Vat learning" ! Vat learning
- Def Name:
VatLearning - Label:
vat learning
|
|
- Hediff Class: Hediff_VatLearning
- Is Bad: false
- Ever Curable By Item: false
- Initial Severity: 0.1%
- Max Severity: 100%
- Comps: Severity Per Day: +33%
| -
|- id="Vat growing"
! Vat growing
- Def Name:
VatGrowing - Label:
vat growing
|
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Ever Curable By Item: false
- Comps: Comp Class: HediffComp_VatGrowing
| -
|- id="Scanning sickness"
! Scanning sickness
- Def Name:
ScanningSickness - Label:
Scanning sickness
|
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Initial Severity: 400%
- Comps: Severity Per Day: −100%
- Mechanitor Factor: ×200%
- Remove On Redress Chance By Days Curve:
Days | Chance |
---|---|
0 | 0% |
2 | 0% |
7 | 50% |
20 | 100% |
|
Label | Parameters |
---|---|
Scanning sickness |
|
|- id="Psychic bond" ! Psychic bond
- Def Name:
PsychicBond - Label:
psychic bond
|
|
- Hediff Class: Hediff_PsychicBond
- Is Bad: false
- Ever Curable By Item: false
|
Override Label | Parameters |
---|---|
psychic bond |
|
psychic bond distance |
|
|- id="Psychic bond torn" ! Psychic bond torn
- Def Name:
PsychicBondTorn - Label:
psychic bond torn
|
A marker hediff that will recreate the psychic bond between two pawns if dead one is resurrected.
— XML comment, RimWorld
|
- Hediff Class: Hediff_PsychicBondTorn
- Ever Curable By Item: false
| -
Mechanitor
|- id="Mechlink" ! Mechlink
- Def Name:
MechlinkImplant - Label:
mechlink
|
A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.
Mechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.
Mechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.
Since the mechlink interlaces deep within the brain tissue, it can only be removed after death.
Note: A mechanitor must be capable of smithing work to gestate mechanoids.
A bionic implant that allows direct control of mechanoids. Can only be removed after death.
|
- Hediff Class: Hediff_Mechlink
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Counts As Added Part Or Implant: true
- Duplication Allowed: false
- Keep On Body Part Restoration: true
- Remove On Redress If Not Of Kind:
- Mechanitor (Player Pawn Kind used for "The Mechanitor" Scenario)
- Mechanitor_Basic (Lootable corpse used in the Ancient Transport and Ancient Mechanitor Complex quests)
- Allow Mothball If Low Priority World Pawn: true
- Comps: Letter On Death
- Letter Def: NeutralEvent
- Letter Label:
Reusable {HEDIFF_label} available - Letter Text:
{PAWN} has died with a {HEDIFF_label} installed. This can be removed and installed by someone else. - Only If No Mechanitor Died: true
|
Label | Parameters |
---|---|
Mechlink |
|
|- id="Band node (tuned)" id="Band node" id="Band node tuned" ! Band node (tuned)
- Def Name:
BandNode - Label:
band node (tuned)
|
This mechanitor's bandwidth is being increased thanks to the influence of a band node structure.
|
- Hediff Class: Hediff_BandNode
- Is Bad: false
| -
|- id="Control sublink"
! Control sublink
- Def Name:
ControlSublinkImplant - Label:
control sublink
|
An implant which increases a mechanitor's control group count and the work speed of a mechanitor's mechs.
This implant can be installed up to 6 times to increase its effect.
- Description Hyperlinks:
View: Control sublink (standard)
|
- Hediff Class: Hediff_Level
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Initial Severity: 1 (Severity is bound to level of implant)
- Min Severity: 0
- Max Severity: 6
- Keep On Body Part Restoration: True
- Level Is Quantity: true
- Duplication Allowed: false
|
Label | Parameters |
---|---|
x1 |
|
x2 |
|
x3 |
|
x4 |
|
x5 |
|
x6 |
|
|- id="Remote repairer" ! Remote repairer
- Def Name:
RemoteRepairerImplant - Label:
remote repairer
|
A mechlink upgrade which allows the mechanitor to repair mechs from a distance. The user links with the mechanoid and uses their own brain to psychically guide its self-repair mechanites.
This implant can be installed up to 3 times to increase its range.
An implant which allows the user to repair mechs from a distance. This can be installed up to 3 times.
- Description Hyperlinks:
View: Remote repairer
|
- Hediff Class: Hediff_Level
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Initial Severity: 1 (Severity is bound to level of implant)
- Min Severity: 0
- Max Severity: 3
- Keep On Body Part Restoration: True
- Level Is Quantity: true
- Duplication Allowed: false
- Comps: Give Ability
- Ability Defs: Remote repair
|
Label | Parameters |
---|---|
x1 |
|
x2 |
|
x3 |
|
|- id="Mech gestation processor" ! Mech gestation processor
- Def Name:
MechFormfeederImplant - Label:
mech gestation processor
|
An implant which increases the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 6 times to increase its effect.
An implant which lets a mechanitor gestate new mechs faster. This can be installed up to 6 times to increase the effect.
- Description Hyperlinks:
View: Mech gestation processor
|
- Hediff Class: Hediff_Level
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Initial Severity: 1 (Severity is bound to level of implant)
- Min Severity: 0
- Max Severity: 6
- Keep On Body Part Restoration: True
- Level Is Quantity: true
- Duplication Allowed: false
|
Label | Parameters |
---|---|
x1 |
|
x2 |
|
x3 |
|
x4 |
|
x5 |
|
x6 |
|
|- id="Remote shielder" ! Remote shielder
- Def Name:
RemoteShielderImplant - Label:
remote shielder
|
An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield. It can be used to save a mech at a critical moment.
This implant can be installed up to 3 times to increase its range and shield energy.
- Description Hyperlinks:
View: Remote shielder
|
- Hediff Class: Hediff_Level
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Initial Severity: 1 (Severity is bound to level of implant)
- Min Severity: 0
- Max Severity: 3
- Keep On Body Part Restoration: True
- Level Is Quantity: true
- Duplication Allowed: false
- Comps: Give Ability
- Ability Defs: Remote shield
|
Label | Parameters |
---|---|
x1 |
|
x2 |
|
x3 |
|
|- id="Repair probe" ! Repair probe
- Def Name:
RepairProbeImplant - Label:
repair probe
|
An implant which increases a mechanitor's mech repair speed. This does not affect the overall energy needed to repair a mechanoid.
The implant allows the mechanitor to plug directly into a mechanoid while repairing it and better-direct the mech's self-repair mechanites.
This implant can be installed up to 6 times to increase its effect.
An implant which lets a mechanitor repair mechs faster. This can be installed up to 6 times.
- Description Hyperlinks:
View: Repair probe
|
- Hediff Class: Hediff_Level
- Default Label Color:
- Is Bad: false
- Price Impact: true
- Initial Severity: 1 (Severity is bound to level of implant)
- Min Severity: 0
- Max Severity: 6
- Keep On Body Part Restoration: True
- Level Is Quantity: true
- Duplication Allowed: false
|
Label | Parameters |
---|---|
x1 |
|
x2 |
|
x3 |
|
x4 |
|
x5 |
|
x6 |
|
Mechs
|- id="Dormant self-charging" ! Dormant self-charging
- Def Name:
SelfShutdown - Label:
dormant self-charging
| This mech doesn't have enough energy to remain active. It has gone dormant to recharge itself. Self-recharging is much slower than recharging at a charging station. |
- Is Bad: false
- Initial Severity: 1
- Max Severity: 1
| -
Buildings - Deathrest
Hediffs/Biotech/Buildings - Deathrest